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Update Stats
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Oct 07, 2023
by
Brickgard
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Stats.md
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@@ -144,7 +144,6 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de
|Stat |Description |
|-------------------------------------------------------------|--------------------------------------------------------------------------------------------------|
|
[
ACCURACY
](
#accuracy
)
|Chance for an attack to land damage. Reduces opponent's
[
DODGE_CHANCE
](
#dodge_chance
)
. |
|
[
ATTACK_DAMAGE
](
#attack_damage
)
|Base Damage Output |
|
[
ATTACK_SPEED
](
#attack_speed
)
|Attack cooldown frequency. Typically only used for Players. |
|
[
BONUS_DAMAGE
](
#bonus_damage
)
|Additional Modifier for dealing extra damage |
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@@ -153,26 +152,28 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de
|
[
CRITICAL_STRIKE_RESILIENCE
](
#critical_strike_resilience
)
|Resistance to Critical Strike |
|
[
DAMAGE_REDUCTION
](
#damage_reduction
)
|Generic damage reduction |
|
[
DEFENSE
](
#defense
)
|Defense |
|
[
DODGE_CHANCE
](
#dodge_chance
)
|Chance for an attack to fail when attempting to damage. Reduces opponent's
[
ACCURACY
](
#accuracy
)
. |
|
[
EXPERTISE
](
#expertise
)
|
Affects and lowers the
[
PARRY
_CHANCE
](
#
parry
_chance
)
of the opponent.
|
|
[
DODGE_CHANCE
](
#dodge_chance
)
|Chance for an attack to fail when attempting to damage. Reduces opponent's
[
DODGE_NEGATION
](
#dodge_negation
)
. |
|
[
DODGE_NEGATION
](
#dodge_negation
)
|
Chance for an attack to land damage. Reduces opponent's
[
DODGE
_CHANCE
](
#
dodge
_chance
)
.
|
|
[
HEALTH
](
#health
)
|Health values |
|
[
HEALTH_REGENERATION
](
#health_regeneration
)
|Rate of Health Regeneration |
|
[
LIFESTEAL_CHANCE
](
#lifesteal_chance
)
|Chance for damage dealt to heal the attacker |
|
[
LIFESTEAL_POWER
](
#lifesteal_power
)
|How much healing LifeSteal does. |
|
[
MOVEMENT_SPEED
](
#movement_speed
)
|Movement Speed. |
|
[
PARRY_CHANCE
](
#parry_chance
)
|Chance to mitigate and reflect damage from sources that melee you from the front. |
|
[
PARRY_POWER
](
#parry_power
)
|How much damage is mitigated by Parry. |
|
[
PARRY_COUNTERATTACK
](
#parry_counterattack
)
|How much damage is returned to the opponent when parrying. |
|
[
PARRY_POWER
](
#parry_power
)
|How much damage is mitigated by Parry. |
|
[
PARRY_NEGATION
](
#parry_negation
)
|Affects and lowers the
[
PARRY_CHANCE
](
#parry_chance
)
of the opponent. |
# Built-in Stats Breakdown
This is a detailed breakdown of the built-in stats provided by MythicMobs. For custom stats, see
[
Custom Stat Examples
](
#example-custom-stats
)
.
#### `
ACCURACY
`
#### `
DODGE_NEGATION
`
Chance for an attack to land damage. Reduces opponent's
[
DODGE_CHANCE
](
#dodge_chance
)
.
As shown below, the displayed name and lore elements of a stat can be customized, such as 'Accuracy' instead of 'Dodge Negation'
```
yml
ACCURACY
:
DODGE_NEGATION
:
Enabled
:
false
AlwaysActive
:
false
Display
:
'
Accuracy'
...
...
@@ -303,19 +304,6 @@ DODGE_CHANCE:
BaseValue
:
0
Skills
:
[]
```
#### `EXPERTISE`
Affects and lowers the
[
PARRY_CHANCE
](
#parry_chance
)
of the opponent.
```
yml
EXPERTISE
:
Enabled
:
false
AlwaysActive
:
false
Display
:
'
Expertise'
Tooltips
:
Additive
:
'
+<value>
Expertise'
Multiply
:
'
+<value>
Expertise'
Compound
:
'
x<value>
Expertise'
BaseValue
:
0
```
#### `HEALTH`
Health values
```
yml
...
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@@ -386,7 +374,6 @@ MOVEMENT_SPEED:
ParentStats
:
-
SPEED
Formula
:
'
0.2
+
(0.2
/
(1
+
e^(-0.005
*
(SPD
-
1000))))'
```
#### `PARRY_CHANCE`
Chance to mitigate and reflect damage from sources that melee you from the front.
...
...
@@ -410,21 +397,6 @@ PARRY_CHANCE:
-
DIAMOND_SWORD
-
NETHERITE_SWORD
Skills
:
[]
```
#### `PARRY_POWER`
How much damage is mitigated by Parry.
```
yml
PARRY_POWER
:
Enabled
:
false
AlwaysActive
:
false
Display
:
'
Parry
Power'
BaseValue
:
0.5
Tooltips
:
Additive
:
'
+<value>
Parry
Power'
Multiply
:
'
+<value>
Parry
Power'
Compound
:
'
x<value>
Parry
Power'
```
#### `PARRY_COUNTERATTACK`
How much damage is returned to the opponent when parrying.
...
...
@@ -438,7 +410,33 @@ PARRY_COUNTERATTACK:
Additive
:
'
+<value>
Parry
Counterattack'
Multiply
:
'
+<value>
Parry
Counterattack'
Compound
:
'
x<value>
Parry
Counterattack'
```
#### `PARRY_NEGATION`
Affects and lowers the
[
PARRY_CHANCE
](
#parry_chance
)
of the opponent.
As shown below, the displayed name and lore elements of a stat can be customized, such as 'Expertise' instead of 'Parry Negation'
```
yml
PARRY_NEGATION
:
Enabled
:
false
AlwaysActive
:
false
Display
:
'
Expertise'
Tooltips
:
Additive
:
'
+<value>
Expertise'
Multiply
:
'
+<value>
Expertise'
Compound
:
'
x<value>
Expertise'
BaseValue
:
0
```
#### `PARRY_POWER`
How much damage is mitigated by Parry.
```
yml
PARRY_POWER
:
Enabled
:
false
AlwaysActive
:
false
Display
:
'
Parry
Power'
BaseValue
:
0.5
Tooltips
:
Additive
:
'
+<value>
Parry
Power'
Multiply
:
'
+<value>
Parry
Power'
Compound
:
'
x<value>
Parry
Power'
```
# Implementations with Configurations
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