Update Stats - Loot Bias authored by Ghmmy's avatar Ghmmy
...@@ -199,6 +199,7 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de ...@@ -199,6 +199,7 @@ The player inherits the `BaseValue` of these stats; Mobs also inherit them as de
| ENTITY_INTERACTION_RANGE | The entity interaction range attribute | | ENTITY_INTERACTION_RANGE | The entity interaction range attribute |
| FLYING_SPEED | The flying speed of the entity | | FLYING_SPEED | The flying speed of the entity |
| FOLLOW_RANGE | The follow range of the entity | | FOLLOW_RANGE | The follow range of the entity |
| LOOT_BIAS | Extra luck towards rare items in a droptable |
# Built-in Stats Breakdown # Built-in Stats Breakdown
...@@ -626,6 +627,31 @@ SCALE: ...@@ -626,6 +627,31 @@ SCALE:
</details> </details>
##
#### `LOOT_BIAS`
Extra luck to drop rarer items from mythic droptables. This only applies to weighted items!
- Default: 0 - the normal chance to drop rare items
- -100: Only the most common item in a weighted list will be dropped
- 100: rare items are twice as common
- 1000: rare items are 10x as common
<details><summary>Configuration</summary>
<br>
```yml
LOOT_BIAS:
Enabled: true
Type: STATIC
Display: 'Loot Bias'
BaseValue: 0
MinValue: -100
Formatting:
Rounding: 1
Additive: '+<value> Loot Bias'
Multiply: '+<value> Loot Bias'
Compound: 'x<value> Loot Bias'
```
</details>
## ##
# Implementations with Configurations # Implementations with Configurations
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