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Spawners · Changes

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Added defaults per Ash authored Aug 11, 2020 by Eutherin's avatar Eutherin
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Spawners.md
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......@@ -60,19 +60,19 @@ Options
|**radius: &lt;number&gt;**|This is the radius around the spawner at which the mob can spawn.| /mm s set <name> radius <radius>|0|
|**radiusY: &lt;number&gt;**|This is the vertical radius around the spawner at which the mob can spawn|/mm s set <name> radiusy <radius>|0|
|**usetimer: &lt;true/false&gt;**|Whether or not the spawner activates on a timer.|/mm s set <name> usetimer <true/false>|True|
|**maxmobs: &lt;number&gt;**|This is the max number of mobs that can be spawned and existing in the world for this spawner. **Must be equal to or greater than mobsperspawn**|/mm s set <name> maxmobs <amount>||
|**moblevel: &lt;number&gt;**|This is the level of the mob that should spawn from this spawner. Mob must have level configuration for this to work.|/mm s set <name> moblevel <level>||
|**mobsperspawn: &lt;number&gt;**|This is the number of mobs spawned each time the spawner spawns a mob.|/mm s set <name> mobsperspawn <amount>||
|**cooldown: &lt;number&gt;**|This the amount of time in seconds that the spawner waits after a mob has been spawned before another mob is spawned.|/mm s set <name> cooldown <time>||
|**maxmobs: &lt;number&gt;**|This is the max number of mobs that can be spawned and existing in the world for this spawner. **Must be equal to or greater than mobsperspawn**|/mm s set <name> maxmobs <amount>|1|
|**moblevel: &lt;number&gt;**|This is the level of the mob that should spawn from this spawner. Mob must have level configuration for this to work.|/mm s set <name> moblevel <level>|1|
|**mobsperspawn: &lt;number&gt;**|This is the number of mobs spawned each time the spawner spawns a mob.|/mm s set <name> mobsperspawn <amount>|1|
|**cooldown: &lt;number&gt;**|This the amount of time in seconds that the spawner waits after a mob has been spawned before another mob is spawned.|/mm s set <name> cooldown <time>|0|
|**cooldowntimer: &lt;number&gt;**|This option is set automatically by the spawner. Used to bridge cooldowns over server reboots.|*does not require any user setting*||
|**warmup: &lt;number&gt;**|The amount of time in seconds before the spawner starts cooldown. Warmup starts on activation and if maxmobs is reached and a mob dies.|/mm s set <name> warmup <duration>||
|**warmup: &lt;number&gt;**|The amount of time in seconds before the spawner starts cooldown. Warmup starts on activation and if maxmobs is reached and a mob dies.|/mm s set <name> warmup <duration>|0|
|**warmuptimer: &lt;number&gt;**|This option is set automatically by the spawner, used to bridge warmups over server reboots.|*does not require any user setting*.||
|**checkforplayers: &lt;true/false&gt;**|Whether or not players must be near the spawner for it to "activate"||true (recommended for performance)|
|**activationrange: &lt;number&gt;**|What radius must players be within for the spawner to activate.||40 blocks|
|**leashrange: &lt;number&gt;**|This is the max distance that a mob can move from its spawn location before it is teleported back.|/mm s set <name> leashrange <distance>||
|**healonleash: &lt;true/false&gt;**|Whether the mob should heal to full health when it leashes back to its spawner|/mm s set <name> healonleash <true/false>||
|**resetthreatonleash: &lt;true/false&gt;**|Resets ThreatTables (if enabled) when a mob teleports back toits spawner.||true|
|**showflames: &lt;true/false&gt;**|Set this to true to show flames around the spawner.|/mm s set <name> showflames <true/false>||
|**leashrange: &lt;number&gt;**|This is the max distance that a mob can move from its spawn location before it is teleported back.|/mm s set <name> leashrange <distance>|-1(none)|
|**healonleash: &lt;true/false&gt;**|Whether the mob should heal to full health when it leashes back to its spawner|/mm s set <name> healonleash <true/false>|false|
|**resetthreatonleash: &lt;true/false&gt;**|Resets ThreatTables (if enabled) when a mob teleports back to its spawner.||false|
|**showflames: &lt;true/false&gt;**|Set this to true to show flames around the spawner.|/mm s set <name> showflames <true/false>|false|
|**breakable: &lt;true/false&gt;**|Determines if the spawner is broken with the block it is placed on||false|
|**conditions:**|Set conditions to be met for the spawner to activate.| MythicSpawners can only use the legacy conditions system.|[Find them here](/conditions/legacyconditions)||
|**activemobs: &lt;number&gt;**|Used to keep track of mobs connected to (spawned by) the spawner.|*it does not require any user setting*.||
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