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    • Skills
  • Targeters

Last edited by Lxlp May 02, 2025
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Targeters

Targeters

Targeters are used to determine what a skill targets when it is fired.

Targeters are always required (or the mob won't know what it is attacking), and forgetting a targeter is probably one of the most common mistakes people new to MythicMobs make.

If a targeter is used with a meta skill, then all of the skills inside of the meta skill inherit the parent targeter. It is important to keep that in mind as excessive targeter use is a common cause of poor server performance. Of course, you can overwrite the parent targeter for individual skills inside of the meta skill by giving them their own targeter to use, and there are even a few targeters that work specifically off of inherited targets.

Targeters can be as complex or as simple as you want them!

Entity Targeters

Single-Entity Targeters

Targeter Shorthand Description
@Self @Caster Targets the mob itself
@Target @T Targets the mob's target
@Trigger Targets the entity that triggered the skill
@NearestPlayer{r=#} Targets the nearest player in radius. r=5 by default
@WolfOwner Targets the owner of the wolf
@Owner Targets the owner of the mob
@Mount (MM 2.5.0+) Targets the entity that the mob is currently riding
@Parent Targets the parent if mob was summoned by other mob.
@Children Targets any child entities summoned by the caster.
@Passenger Targets the rider of the mob.
@CasterSpawnLocation Targets the location the caster spawned at.
@PlayerByName{name="Ashijin"} Targets a specific player by name, supports placeholders. Added in 4.12
@UniqueIdentifier{u="<target.uuid>"} @UUID Targets a specific entity by their UUID, supports placeholders. Added in 5.0
@Vehicle Targets the Vehicle you are mounted on Added in 4.12

Multi-Entity Targeters

Targeter Shorthand Description
@LivingInCone{a=90.0;r=16.0;rot=0.0} @EIC{} Targets all living entities in cone with angle a and length of r with rotation rot relative to direction
@LivingInWorld @EIW Targets all living entities in casters world
@PlayersInRadius{r=#} @PIR{r=#} Targets all players in the given radius
@MobsInRadius{r=#;types=X,X,X} @MIR{r=#;t=X,X,X} Targets all mobs of the given type in a radius
@LivingEntitiesInRadius{r=#} @EIR{r=#;t=X,X,X} Targets all entities in the given radius.
@PlayersInWorld @World Targets all players in the current world.
@PlayersOnServer @Server Targets all players in the server.
@PlayersInRing{min=#;max=#} Target all players within the specified "ring" of radiis's.
@PlayersNearOrigin{r=#} Targets players near the origin of a meta-skill.
@MobsNearOrigin{r=#;t=X}
@EntitiesNearOrigin{r=#}
@PlayersNearTargetLocation{r=#} @PNTL{r=#} Targets all players near targetlocation. Radius=5 by default.
@Siblings Targets the siblings of the target.
@Targeted Targets the inherited targets.

ThreatTable Targeters

These targeters only work if the mob has Threat Tables enabled.

Targeter Shorthand Description
@RandomThreatTarget @RTT Targets a random person on the threat table
@ThreatTable @TT Targets all entities on the threat table
@ThreatTablePlayers Targets all players on the threat table
@RTTL Targets the location of a random target on the threat table

Location Targeters

Single-Location Targeters

Targeter Shorthand Description
@SelfLocation{y=0.0} Targets the mob's location itself with yoffset 0.0
@Forward{f=5;y=0.0} Targets a location 5 blocks infront of entities direction with yoffset 0.0
@TargetLocation @targetloc, @TL Targets the mob's target's location
@TriggerLocation Targets the location of the entity that triggered the skill
@Location{c=x,y,z,yaw,pitch} The skill will target the coordinates specified. yaw and pitch were added in MM 4.11
@Origin{xoffset=0;yoffset=0;zoffset=0} Targets the location of the "origin" or "source" of a meta-skill. While that is usually the casting mob, there are special cases where that is not true (such as with the Projectile Skill, where the "origin" is the location of the projectile).
@Spawner{s=[string]} Targets the location of the specified spawner(s). The string can be the name of a spawner, or a a group of spawners (using g:groupname), and also accepts wildcards (Spawner* would target Spawner1,Spawner2,Spawner3,etc)
@ObstructingBlock Tries to target blocks in front of the caster that are obstructing it

Multi-Location Targeters

Targeter Shorthand Description
@PlayerLocationsInRadius{r=#} @PLIR{r=#} Targets all player locations in the given radius
@Ring{radius=#;points=#;yoffset=#} Target points to form a ring of locations
@Cone{angle=#;points=#;range=#;rotation=#;yoffset=#} Returns the # of points target locations that comprise a cone (Note: Cone is fixed on the y-axis, and cannot be rotated up or down)
@EntitiesInCone{angle=#;range=#;rotation=#;} Targets all entities within the cone

Special Targeters

Targeter Shorthand Description
@None Provides no target. (Useful for mechanics with no target input.)

These are meta-targeters- they can only be used inside of skills. For example:

Laser:
  Mobtype: creeper
  Display: 'Laser'
  Health: 12
  AITargetSelectors:
  - 0 clear
  - 1 players
  Skills:
  - skill{s=Laser} @target
Laser:
  Skills:
  - ignite @line{r=1}

In the mobs skill, the target specified there is the end point that the meta-targeter uses.

Targeter Shorthand Description
@Line{radius=#;fromorigin=true/false} @Line{r=#;fo=true/false} Targets locations between the mob and the specified target
@EntitiesInLine{r=#;fo=true/false} @EIL{r=#;fo=true/false} Targets any entities in a line between the target and the casting mob.
@LivingNearTargetLocation{radius=5} @LNTL{r=#} Targets all living entities near meta-targeter location.
@PlayersNearTargetLocation{radius=5} @LNTL{r=#} Targets all players near meta-targeter location.
@RLNTE{a=#;r=#;s=#;minr=#} Targets random locations around targeted entities. (Example usage: Meteor skill. Amount would determine how many meteors there will be, radius is how wide the field of falling meteors will be, and the spacing will be how far apart they'll be spaced apart. Generally keep the radius larger than spacing, as it is untested how a smaller radius with a large spacing will do. - zDrakon
@FloorOfTargets @FOT Targets the blocks underneath the targets
@LocationsOfTargets @LOT Targets the location of the targets
@BlocksInRadius{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} Targets all blocks in the radius of the inherited target
@BlocksInChunk{noair=true/false;onlyair=true/false;nearorigin=true/false} Targets all blocks in a chunk
@BlocksNearOrigin{radius=#;radiusy=#;noise=#;shape=sphere/cube;onlyair=false;noair=true} Targets all blocks in the radius of the specified target

Targeter Options

Target Filters

Target Filters allow you to filter out certain targets, and make targeters a lot more flexible.

They are used with two options (available on ANY entity-targeter):

  • ignore=X
  • target=X

For example, to make a targeter that will ignore any players or non-hostile mobs, you'd use this:

damage{a=20} @EntitiesInRadius{r=10;ignore=players,animals}

To make a targeter ONLY target players, you'd do something like this:

skill{s=ASkill} @EntitiesInRadius{r=5;target=players}

Possible filters include:

  • self
  • animals (non-hostile mobs)
  • creative (ignored by default)
  • creatures (any type of sentient entity)
  • flyingmobs
  • monsters (hostile mobs)
  • NPCs (Citizens NPCs, ignored by default)
  • players
  • samefaction (mobs marked with the same faction type)
  • spectators (ignored by default)
  • vanilla
  • watermobs
  • More coming later...

You can also turn off specific filters by just adding the option targetXXXXX replacing XXXXX with the filter name, e.g. targetPlayers=false or targetcreative=true

Target Limits

All entity targeters also support target limits (as of v4.5). With this you can limit how many things you target, including the order in which they are selected.

This is done with the options:

  • limit=#
  • sort=X

Lets say you want your ability to only target the 2 nearest players within 30 yards. To do this, you'd simply set the limit 2 to and sort by nearest:

  • @PlayersInRadius{r=30;limit=2;sort=NEAREST}

Currently sort can have the following values:

  • NONE (usually sorts by how long the entity has existed)
  • RANDOM
  • NEAREST
  • FURTHEST
  • HIGHEST_HEALTH
  • LOWEST_HEALTH
  • HIGHEST_THREAT
  • LOWEST_THREAT
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