| <score.objective.dummyname> | Returns the score of "dummyname" (fake player) from "objective" **(2.3)** |
| <score.objective.dummyname> | Returns the score of "dummyname" (fake player) from "objective" **(2.3)** |
| <random.\#-\#> | Returns a random number in the specified range |
| <random.\#-\#> | Returns a random number in the specified range |
##### Examples
Examples
--------------------
This will make a mob send a teal (<&b>) message to all players in a radius of 20 blocks around in itself, stating that it was slain by player (<trigger.name>) in green (<&a>)
**This will make a mob send a teal message to all players in a radius of 20 blocks around in itself, stating what entity killed it in green.**
```
Skills:
Skills:
- message{m="<&b><caster.name><&r> was slain by <&a><trigger.name><&r>."} @PIR{r=20} ~onDeath
- message{m="<&b><caster.name><&r> was slain by <&a><trigger.name><&r>."} @PIR{r=20} ~onDeath
```
**This skill will make an announcement when the mob spawns that looks like this:**