feat: more pages authored by Taiyou06's avatar Taiyou06
......@@ -91,6 +91,7 @@ So, for instance, the `<caster.name>` placeholder will be retuning the name of t
| Placeholder | Function | Return Type |
|:----------------------------------:|-------------------------------------------------------------------|:------------:|
| <[{scope}].absorption> | Returns the entity's current absorption (golden) health, or 0 if it has none. Alias: `absorb` | Double |
| <[{scope}].armor> | Returns the entity's armor value | Double |
| <[{scope}].attack_cooldown> | Returns the attack cooldown of the player's equipped item. The value will be a double between 0 (maximum cooldown for the item) and 1 (no cooldown) | Double |
| <[{scope}].aura.`{auraName}`.stacks> | Returns the entity's amount of stacks for the specified aura | Integer |
......@@ -186,6 +187,7 @@ So, for instance, the `<caster.name>` placeholder will be retuning the name of t
|-----------------------------|-------------------------------------------------------------------------|--------------|
| <item.amount> | Returns the amount of the item that triggered the skill | Integer |
| <item.droplevel> | Returns the drop level of the item, if this is a drop. Otherwise, behaves like `<item.amount>` | Integer |
| <[{scope}].slot.item.[slot]> | Returns the item in the entity's `[slot]` as a drillable item that supports item meta keywords, e.g. `<caster.slot.item.HAND.amount>`. `[slot]` is an equipment slot name (`HAND`, `OFFHAND`, `HEAD`, `CHEST`, `LEGS`, `FEET`) or, for players, an inventory slot index. Returns AIR if the slot is empty | Item |
| <mythicitem.[MythicItem].material>| Returns the material of the specified mythic item | String |
| <mythicitem.[MythicItem].model> | Returns the custommodeldata of the specified mythic item | String |
| <mythicitem.[MythicItem].display> | Returns the display name of the specified mythic item | String |
......@@ -219,8 +221,9 @@ Some of these variables are only generated and available under some special circ
| <global.var.[VariableName]> | Returns the value of the variable {VariableName} on the variable registry of the whole server | | |
| <skill.var.[VariableName]> | Returns the value of the variable {VariableName} on the current [skill tree](https://git.lumine.io/mythiccraft/MythicMobs/-/wikis/Skills/SkillTrees) | | |
| <skill.var.damage-amount> | Returns the amount of damage taken or done | | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic |
| <skill.var.damage-type> | Returns the type of damage taken or done, if any | | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic |
| <skill.var.damage-cause> | Returns the cause of damage taken/done | | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic |
| <skill.var.damage-type> | Returns the type of damage taken or done, if any. When the damage has no element, returns the comma-separated damage tags instead, or `SKILL` if there are none. Also populated on the onDamaged path | | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic |
| <skill.var.damage-tags> | Returns the comma-separated list of the damage's tags, if any | | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic |
| <skill.var.damage-cause> | Returns the cause of damage taken/done | | [~onDamaged] trigger <br> [~onAttack] trigger <br> [~onBowHit] trigger <br> [onDamaged] mechanic <br> [onAttack] mechanic |
| <skill.var.aura-name> | Returns the name of the aura | | Every [aura] mechanic |
| <skill.var.aura-type> | Returns the type of the aura | | Every [aura] mechanic |
| <skill.var.aura-charges> | Returns the amount of charges the aura has left | | Every [aura] mechanic |
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