Skill Mechanics
Skill Mechanics (or base skills) are simple skills that are built into MythicMobs. You can call these basic skills by themselves in your mob's Skill List, or you can create your own meta-skill by combining these mechanics together.
Some Mechanics are able to target Entities, Locations, or both! Some don't target anything. You control what your skill targets using a Targeter.
Learn about the new Skill Parameter system added in MM 4.12 here!
Mechanics
These skills usually target entities (players or other mobs), but some are able to target locations as well.
Mechanic | Description |
---|---|
ActivateSpawner | Activates a MythicMobs spawner at the targeted location |
AnimateArmorStand | Animates an armorstand |
ArrowVolley | Fires a volley of arrows |
AuraRemove | Removes an aura from the target entity |
BarCreate | Creates a custom boss bar on the casting mob |
BarRemove | Removes a custom boss bar on the casting mob |
BarSet | Modifies a custom boss bar on the casting mob |
BoneMeal | Applies a bone meal effect to the target blocks |
BreakBlock | Breaks the block at the target location |
BreakBlockAndGiveItem | Breaks the block at the target location and gives an item/droptable |
CloseInventory | Closes the target player's inventory |
Command | Executes a command for each target |
Consume | Deals damage and restores health per target hit |
ConsumeSlot | Remove an item from a specific slot of the player's inventory |
Disengage | Causes the caster to leap backwards away from the target entity |
Disguise | Changes the caster's disguise |
DisguiseTarget | Changes the target's disguise |
Undisguise | Remove the caster's disguise |
Dismount | Makes the caster dismount whatever they're riding |
ClearThreat | Makes a mob clear its threat table |
CurrencyGive | Give money to a player. Requires Vault and a currency plugin |
CurrencyTake | Take money from a player. Requires Vault and a currency plugin |
Damage | Damages the target for an amount |
BaseDamage | Damages the target for a percent of the mob's damage stat |
DamagePercent | Damages the target for a percent of their health |
DisguiseAsBlock | |
Decapitate | Drops a player head item based on target |
Doppleganger | Copies the appearance of the target player |
DropItem | Drops an item or droptable at the target location |
EjectPassenger | Ejects anything riding the caster |
Equip | Causes the casting mob to equip an item |
Explosion | Causes an explosion |
Extinguish | Removes fire ticks from the target entity |
FawePaste | Pastes a Schematic using FAWE (Fast Async World Edit) |
Feed | Feeds the target player |
FillChest | Fills a chest with items, or a droptable |
Fly | Applies an aura that allows the targeted player to fly |
ForcePull | Teleports the target to the caster |
Freeze | Freezes the target for the given number of ticks using the Powdered Snow freezing effect |
Glow | Makes the target glow |
GiveItem | Gives an item to the target |
GiveItemFromSlot | Gives an item to the target from the item in the given slot of caster |
GoTo | Move toward the location of the targeter (entity or location) |
Heal | Heals the target |
HealPercent | Heals the target for a percentage of its max-health |
HideFromPlayers | Hides the caster, if the caster is a player, from other players for a set duration. |
Hologram | Summons a hologram to the targeted location |
Ignite | Sets the target on fire |
JSONMessage | Sends a JSON-format message to the target player(s) |
Jump | Causes the caster to jump |
Leap | Causes the caster to leap towards the target |
Lightning | Strikes lightning at the target |
Look | Causes the caster to look at the target |
Lunge | Causes the caster to lunge forward at the target |
Message | Sends a message to the target player(s) |
ModifyGlobalScore | Modifies a scoreboard value of the fake player: __GLOBAL__ |
ModifyTargetScore | Modifies a scoreboard value of the target |
ModifyScore | Modifies the score of a dummy player |
Mount | Summons a mob for the caster and mounts it |
MountMe | Forces the targeted entity to mount the caster |
MountTarget | Mounts the target |
Oxygen | Gives oxygen to a player target |
PlayBlockBreakSound | Plays a block breaking sound |
PlayBlockFallSound | Plays a block falling sound |
PlayBlockHitSound | Plays a block hit sound |
PlayBlockPlaceSound | Plays a block place sound |
PlayBlockStepSound | Plays a block step sound |
PoseArmorStand | Changes the pose of the target ArmorStand |
Potion | Applies a potion effect to the target |
PotionClear | Removes all potion effects from target entity |
Prison | Imprisons the target inside a block |
Pull | Pulls the target towards the mob |
PushButton | Pushes a button at the target location |
RayTrace | Traces a straight line to the target |
RayTraceTo | Executes a skill with the result of a raytrace to the target location |
Rally | Causes other nearby mobs to attack the target |
RandomMessage | Sends a random message to the target player |
Remount | Remounts the mob the caster originally spawned riding, if it is still alive |
Remove | Removes the target mob |
RemoveHeldItem | Removes some of the item the target player is holding |
RemoveOwner | Removes the ownership of the target mob |
RunAIGoalSelector | Change the target's AIGoalSelectors |
RunAITargetSelector | Change the target's AITargetSelectors |
SendActionMessage | Sends an Actionbar Message to the target player |
SendResourcePack | Sends a Resource Pack to the target player |
SendTitleMessage | Sends a Title/Subtitle Message to the target player |
SendToast | Sends an achievement toast to the target player |
SetAI | Disables/enables the AI of the target mob |
SetBlockType | Change block type at target location |
SetGameMode | Sets the Game Mode of the target player |
SetGliding | Makes the target glide if they have elytra |
SetGlobalScore | Sets a scoreboard value on the fake player: __GLOBAL__ |
SetGravity | Sets whether gravity affects the target entity |
SetHealth | Sets the health of the target entity |
SetLevel | Changes the casting mob's level |
SetMaxHealth | Sets the max health of the target entity |
SetMobColor | Changes the color of the target if it is a colorable mob |
SetMobScore | Sets a scoreboard value on the casting mob |
SetName | Changes the target entity's name |
SetFaction | Changes the target entity's faction |
SetNoDamageTicks | Sets the nodamageticks of the target |
SetOwner | Makes the target the owner of the casting mob |
SetRotation | Sets the rotation of the target |
SetTargetScore | Sets the score of the target |
SetScore | Sets the scoreboard value of a dummy player |
SetSpeed | Sets the target entity's speed attribute |
SetStance | Sets the stance of the target mob |
Shield | Applies an absorb shield to the target entity |
ShieldBreak | Forces the player to lower their shield and puts it on cooldown |
ShieldPercent | Applies an absorb shield to the target entity for a percentage of their max health |
ShootFireball | Shoots a fireball at the target |
ShootPotion | Throws a potion at the target |
ShootSkull | Shoots a wither skull at the target |
ShootShulkerBullet | Shoots a shulker bullet at the target entity |
Signal | Sends a signal to a mob |
Speak | Causes the mob to speak in chat, with options for speech bubbles |
Spring | Creates a temporary spring of liquid at the target |
Stun | Stuns the target entity |
Suicide | Causes the caster to die |
Summon | Summons other mobs at the target |
Swap | Swaps locations with the target |
AddTag | Adds a scoreboard tag to the target |
RemoveTag | Removes a scoreboard tag from the target |
TakeItem | Removes an item from the targeted player's inventory |
Teleport | Teleports to the target |
TeleportIn | Teleports the target relative to the caster's yaw |
TeleportTo | Teleports the target to a specified location |
Threat | Modifies the mob's threat towards the target |
Throw | Throws the target entity |
ToggleLever | Toggles a lever at the target location |
ToggleSitting | Toggles the sitting state for cats, dogs, foxes, and parrots. |
TrackLocation | Sets the mob's tracked location to the targeted location |
Velocity | Modifies the velocity of the target entity(s) |
Weather | Modifies the weather in the target world |
WolfSit | Forces a targeted wolf to sit. |
Effect Mechanics
Effects are mechanics that add special effects to your skills. They have their own page!
View the list of Effect Mechanics by clicking here
Advanced/Meta Mechanics
These skill mechanics have special advanced functions, and most are used to call other skills. If you specify a target, all other skills called by these will "inherit" the targets (if applicable).
Mechanic | Description |
---|---|
Skill | Executes a meta-skill. The butter for your bread. |
Aura | Applies an aura to the targeted entity, allowing for skills to be run onStart/onTick/onEnd/Etc which all originate from the target. |
CancelEvent | Cancel the Event that triggered the current skill-tree. Only works for certain triggers. |
Cast | "Casts" a meta-skill using various advanced options. |
Chain | Chains a skill between multiple targets that are near each other. |
ChainMissile | A missile that chains between entities. Premium-Only mechanic! |
Delay | Delays execution of the current skill list by a set number of ticks. |
EndProjectile | Terminates the projectile. Only usable in projectile mechanics. |
GlobalCooldown | Sets the caster's Global Cooldown timer |
Missile | Fires a homing projectile towards the target. |
ModifyProjectile | Modifying the projectile / missile / orbital |
OnAttack | Applies an aura to the target that triggers skills when they attack |
OnDamaged | Applies an aura to the target that triggers skills when they take damage |
OnShoot | Applies an aura to the target that triggers skills when they shoot a bow |
OnBlockBreak | Applies an aura to the target that triggers skills when they break a block |
OnBlockPlace | Applies an aura to the target that triggers skills when they place a block |
OnSwing | Applies an aura to the target that triggers skills when they swing / left click |
OnInteract | Applies an aura to the target that triggers skills when they interact / right click while holding a block or looking at an outlined block (NOT AIR) |
OnJump | Applies an aura to the target that triggers a skill when they jump (PAPER ONLY MECHANIC) |
OnDeath | Applies an aura to the target that triggers a skill when they die |
Orbital | Applies an aura that causes a projectile to orbit around the target |
Projectile | Fires a highly-customizable projectile towards the target |
Shoot | Shoots a item-projectile at the target, similar to arrows/eggs/snowballs. |
Volley | Shoots a volley of projectile-items at the target with various options |
SudoSkill | Makes the target execute a skill |
Switch-Case | Acts as a switch/case |
RandomSkill | Executes a random skill from a list |
SetSkillCooldown | Sets the given metakill's cooldown to the given value |
Totem | Creates a static "totem" at a location that can execute other skills |
VariableAdd | Adds an amount to a numeric variable |
VariableMath | Performs math on a numeric variable |
SetVariable | Sets the value of a variable |
VariableUnset | Unsets the variable |
VariableSubtract | Subtracts an amount from a numeric variable |
Universal Attributes
The following attributes are applicable to all mechanics.
Attribute | Shorthand | Description | Default |
---|---|---|---|
cooldown | cd | In seconds. Allows for decimal values. | 0 |
delay | Delays the execution of the mechanic by a set number of ticks. | 0 | |
repeat | How many times the mechanic should be repeated | 0 | |
repeatInterval | repeatI | How many ticks must elapse between repetitions | 0 |
targetInterval | targetI | How many ticks must elapse between target selection | 0 |
origin [PREMIUM] | Change the origin to whatever targeter is supplied. origin=@Forward{f=10}
|
||
forcesync | sync | Forces the execution type to be SYNC | false |
power | Power multiplier | 1 | |
fromorigin | fo | Whether to cast the mechanic from origin | false |
targetisorigin | Whether to set the target of the mechanic to be the origin | false |
Upcoming Mechanics
These mechanics are currently being worked on and will be in future releases of the plugin. Some mechanics listed here are already included, but not yet ready for use.
Mechanic | Description |
---|---|
Time | Changes the time |