Update volley authored by Taiyou06's avatar Taiyou06
......@@ -6,19 +6,28 @@ mechanic.
## Attributes
| Attribute | Aliases | Description | Default |
|-----------|---------|---------------------------------------------------|---------|
|-----------|-----------|-----------------------------------------------------------------------------|---------|
| amount | a | The amount of projectiles | 10 |
| source | s | The type of the volley. Can be REGULAR or RAIN | REGULAR<!--type:REGULAR,RAIN-->|
| radius | r | The radius of the volley | 1 |
| yoffset | y | The y offset of the target location of the projectiles | 0 |
| radius | r | The radius of the volley spread. **Only applies when `source=RAIN`.** | 0 |
| yoffset | y | The vertical offset of the rain source above the target. **Only applies when `source=RAIN`.** | 1 |
| spread | sp | How spread out the volley is (random yaw/pitch jitter, in degrees) | 0 |
| canPickup | pickup | Whether the arrows can be picked up by players | true |
> This mechanic inherits every *inheritable* attribute of the [Shoot](/Skills/Mechanics/Shoot) mechanic
> **Adjusting the origin of a REGULAR volley:** `radius` and `yoffset` are only used by `source=RAIN`.
> To shift where a `REGULAR` volley spawns from (e.g. to stop arrows clipping into the ground under the mob),
> use the inherited Shoot attributes `startyoffset` (`syo`), `forwardoffset` (`sfo`), and `startsideoffset` (`sso`).
## Examples
```yaml
Skills:
- volley{type=EGG;velocity=5;damage=10;amount=20}
# Raise a REGULAR volley so arrows don't spawn in the block below the caster
- volley{amount=10;spread=5;startyoffset=1.5}
# A rain of arrows falling in a 4-block radius, 20 blocks above the target
- volley{source=RAIN;amount=30;radius=4;yoffset=20}
```
......@@ -29,4 +38,3 @@ mechanic.
<!--TAGS-->
<!--tag:Projectile-->
<!--tag:Meta-Mechanic-->