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  • lightning

Last edited by Lxlp Nov 29, 2024
Page history

lightning

Description

Causes a lightning strike at the target entity or location, dealing damage and potentially setting the target entity or block on fire if it is not currently raining, but only if fire spread is enabled.

Attributes

Attribute Aliases Description Default
damage d The amount of damage the strike will deal 0.01337

This mechanic inherits every inheritable attribute of the Damage mechanic

Examples

This example will summon a lightning bolt to the designated targeters.

StaticSheep:
  Type: SHEEP
  Skills:
  - lightning @EntitiesInRadius{r=10} ~onTimer:100

This example will summon a lightning bolt to the designated targeters and deal 6 damage.

StaticSheep:
  Type: SHEEP
  Skills:
  - lightning{d=6} @EntitiesInRadius{r=10} ~onTimer:100
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