feat: a lot of missing stuff part 2 authored by Taiyou06's avatar Taiyou06
......@@ -79,6 +79,7 @@ Components have the same syntax of mechanics, and each has its own specific attr
| [OnInput](/Skills/Mechanics/AuraComponents/OnInput) | Applies an aura component to the target player that triggers a skill and sets variables based on their used inputs |
| [OnSwing](/Skills/Mechanics/AuraComponents/OnSwing) | Applies an aura component to the target player that triggers a skill when they swing their arm (left click) |
| [OnShoot](/Skills/Mechanics/AuraComponents/OnShoot) | Applies an aura component to the target that triggers a skill when they shoot a projectile |
| [ProjectileRebound](/Skills/Mechanics/AuraComponents/ProjectileRebound) | Rebounds incoming projectiles away from the target, optionally back at whoever fired them |
| [Stat](/Skills/Mechanics/AuraComponents/Stat) | Applies an aura component to the target that that applies a specific stat to them |
| [Stun](/Skills/Mechanics/AuraComponents/Stun) | Holds the target in place temporarily |
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