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feat: a lot of missing stuff
authored
Jun 01, 2026
by
Taiyou06
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Skills/Conditions.md
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1994e0ac
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@@ -227,6 +227,7 @@ Links to conditions added by addon plugins. Any conditions from these links will
...
@@ -227,6 +227,7 @@ Links to conditions added by addon plugins. Any conditions from these links will
|
[
HasAuraStacks
](
/skills/conditions/hasaurastacks
)
| Entity | Tests if the target has the given range of stacks from an aura |
|
[
HasAuraStacks
](
/skills/conditions/hasaurastacks
)
| Entity | Tests if the target has the given range of stacks from an aura |
|
[
HasAuraType
](
/skills/conditions/HasAuraType
)
| Entity | Checks if the target entity has the given aura type |
|
[
HasAuraType
](
/skills/conditions/HasAuraType
)
| Entity | Checks if the target entity has the given aura type |
|
[
HasCurrency
](
/skills/conditions/hascurrency
)
| Entity | If the target has the given amount of vault currency |
|
[
HasCurrency
](
/skills/conditions/hascurrency
)
| Entity | If the target has the given amount of vault currency |
|
[
HasDialogOpen
](
/skills/conditions/HasDialogOpen
)
| Entity | Checks if the target player has a dialog open |
|
[
HasEnchantment
](
/skills/conditions/HasEnchantment
)
| Entity | Checks if the target entity's equipped item has an enchantment |
|
[
HasEnchantment
](
/skills/conditions/HasEnchantment
)
| Entity | Checks if the target entity's equipped item has an enchantment |
|
[
HasFreeInventorySlot
](
/skills/conditions/HasFreeInventorySlot
)
| Entity | Checks if the evaluated entity has a free inventory slot |
|
[
HasFreeInventorySlot
](
/skills/conditions/HasFreeInventorySlot
)
| Entity | Checks if the evaluated entity has a free inventory slot |
|
[
HasGravity
](
/skills/conditions/hasgravity
)
| Entity | Tests if the target mob has gravity |
|
[
HasGravity
](
/skills/conditions/hasgravity
)
| Entity | Tests if the target mob has gravity |
...
@@ -251,12 +252,14 @@ Links to conditions added by addon plugins. Any conditions from these links will
...
@@ -251,12 +252,14 @@ Links to conditions added by addon plugins. Any conditions from these links will
|
[
IsInSurvivalMode
](
/skills/conditions/IsInSurvivalMode
)
| Entity | Checks if the target player is in survival mode |
|
[
IsInSurvivalMode
](
/skills/conditions/IsInSurvivalMode
)
| Entity | Checks if the target player is in survival mode |
|
[
Inside
](
/skills/conditions/inside
)
| Location | Checks if the target has a block over their head |
|
[
Inside
](
/skills/conditions/inside
)
| Location | Checks if the target has a block over their head |
|
[
isBaby
](
/skills/conditions/isbaby
)
| Entity | Checks if the target entity is a baby |
|
[
isBaby
](
/skills/conditions/isbaby
)
| Entity | Checks if the target entity is a baby |
|
[
isCancelled
](
/skills/conditions/IsCancelled
)
| Meta | Checks if the triggering event is cancelled |
|
[
isCaster
](
/skills/conditions/iscaster
)
| Entity | Checks if the target is the caster |
|
[
isCaster
](
/skills/conditions/iscaster
)
| Entity | Checks if the target is the caster |
|
[
isChild
](
/skills/conditions/ischild
)
| Entity | Checks if the target is a child of the caster |
|
[
isChild
](
/skills/conditions/ischild
)
| Entity | Checks if the target is a child of the caster |
|
[
isClimbing
](
/skills/conditions/isClimbing
)
| Entity | Checks if the target entity is climbing |
|
[
isClimbing
](
/skills/conditions/isClimbing
)
| Entity | Checks if the target entity is climbing |
|
[
IsCreeperPrimed
](
/skills/conditions/IsCreeperPrimed
)
| Entity | Checks if the target creeper is primed to explode |
|
[
IsCreeperPrimed
](
/skills/conditions/IsCreeperPrimed
)
| Entity | Checks if the target creeper is primed to explode |
|
[
isFlying
](
/skills/conditions/isflying
)
| Entity | Checks if the target player is flying |
|
[
isFlying
](
/skills/conditions/isflying
)
| Entity | Checks if the target player is flying |
|
[
isFrozen
](
/skills/conditions/isfrozen
)
| Entity | Checks if the target entity is frozen |
|
[
isFrozen
](
/skills/conditions/isfrozen
)
| Entity | Checks if the target entity is frozen |
|
[
isInCinematic
](
/skills/conditions/IsInCinematic
)
| Entity | Checks if the target player is in an active cinematic |
|
[
isLeashed
](
/skills/conditions/isleashed
)
| Entity | Checks if the target has been leashed |
|
[
isLeashed
](
/skills/conditions/isleashed
)
| Entity | Checks if the target has been leashed |
|
[
isLiving
](
/skills/conditions/isliving
)
| Entity | Checks if the target is a living entity |
|
[
isLiving
](
/skills/conditions/isliving
)
| Entity | Checks if the target is a living entity |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
|
[
isMonster
](
/skills/conditions/ismonster
)
| Entity | Checks if the target is a monster |
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