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Mob Options
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===========
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<img src="http://fs5.directupload.net/images/160306/36ll7s25.jpg" width="500" height="200" alt="http://fs5.directupload.net/images/160306/36ll7s25.jpg" />
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This is a database of all options available when creating a mob in
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MythicMobs. These options go under the Options tag like so:
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VeryFastSkeleton:
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Type: skeleton
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Display: 'Very Fast Skeleton'
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Options:
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MovementSpeed: 0.3
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NoDamageTicks: 50
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### Universal options
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These options are universal and will work regardless of the mobtype.
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#### All mobs
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**AlwaysShowName: \[true/false\]**
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* Whether the name-tag should always be displayed, even when not looking at the mob and through blocks.
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* Equivalent of the NBT-tag "CustomNameVisible"
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* Versions:
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* //MC 1.8 and earlier: armor stands only//
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* //MC 1.9 and later: all entites//
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* Defaults to false.
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**AttackSpeed: \[number\]** (2.4)
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* Sets the attack speed of the mob.
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* Defaults to vanilla attack speed for the respective mobs.
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**ApplyInvisibility: \[true/false\]** (4.9)
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* Sets permanent invisibility effect on the mob (No need for invisibility potions ~onSpawn).
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* Defaults to false.
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**Collidable: \[true/false\]** (2.4)
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* Whether the mob has collision.
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* Defaults to true.
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* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
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**Despawn: \[true/false\]**
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* Determines whether mobs will despawn if no players are nearby.
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* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
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* Equivalent NBT-tag is "PersistenceRequired"
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* Defaults to true.
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**FollowRange: \[value\]**
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* Max distance the mob will hold aggro on a target.
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* Also defines max range at which a target will aggro a player initially.
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* Defaults to standard respective minecraft follow range
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**Glowing: \[true/false\]** (2.4)
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* Whether the mob should permanently be glowing.
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* Defaults to false.
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**Invincible: \[true/false\]**
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* Makes the mob completely invincible to all types of damage.
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* //Cannot// be changed by command skills!
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* Defaults to false.
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**Interactable: \[true/false\]**
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* Make the mob none interactable. In case of armor stand, denies interacts with its equipment.
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* Defaults to false.
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**LockPitch: \[true/false\] (4.9)**
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* Requires protocollib, keeps mobs heads from looking up/down.
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* Defaults to false.
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**KnockbackResistance: \[number\]**
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* Number between 0 and 1 that defines resistance of mob to knockbacks. Defaults to 0.
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* 0.1 = 10%, 0.5 = 50% 1 = 100%
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* Note that mobs with 100% resistance can still be knocked back by weapons enchanted with knockback or explosions.
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**MaxCombatDistance: \[number\]**
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* The mob cannot be damaged by players further away than # many blocks.
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* Setting this option to a number less than the distance of a certain mob skill or attack will ensure that the mob can damage the player and will not be as easy to exploit.
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**MovementSpeed: \[number\]**
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* The movement speed of the mob.
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* Most mobs default to movement speed of 0.2
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* Values above 1 tend to make the mob difficult / impossible to fight.
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**NoAI: \[true/false\]** *(2.2.1)*
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* Wether or not the mob should have AI. //Will override any settings specified in AIGoalSelectors!//
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* As opposed to AIGoalSelectors, this will work on Enderdragons and Withers.
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* Defaults to false.
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**NoDamageTicks:\[number\]**
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* Defines how long the mob is invulnerable after being hit.
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* If ImmunityTables are turned on for the mob, NoDamageTicks are per player as opposed to global.
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* Defaults to 10.
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**NoGravity: \[true/false\]** (2.5, MC 1.10)
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* Whether the mob should not have gravity.
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* Defaults to false.
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* Note that when this is true, the mob CANNOT have the skill [[skills/mechanics/velocity|velocity]] used on it.
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**Persistent: \[true/false\]**
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* Makes the mob immune to the "mm m killall" command
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* The mob can still despawn if "Despawn" is set to true
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* The mob can still be killed if targeted in the "mm m kill X" command or using a "minecraft:kill" command
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* Defaults to false
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**PreventItemPickup: \[true/false\]**
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* Prevents mobs from picking up items.
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* Defaults to true.
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**PreventLeashing: \[true/false\]**
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* Whether to prevents a leash from being placed on the mob.
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* Defaults to true
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**PreventMobKillDrops: \[true/false\]**
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* Prevents mobs killed by that MythicMob from dropping loot.
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* Defaults to false.
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* ''As of version 2.3 and before, this option will also prevent players from dropping their inventory upon death if killed by a mob with this option turned on. Do not use in combination with gamerule keepInventory false!''
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* This is fixed in version 2.5.0
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**PreventOtherDrops: \[true/false\]**
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* Should MythicMobs block the mob from dropping its normal items?
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* Defaults to false.
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**PreventRandomEquipment: \[true/false\]**
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* Whether a mob should be allowed to spawn with random equipment.
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* Defaults to false.
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**PreventRenaming: \[true/false\]**
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* Whether to prevent renaming using a nametag.
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* Defaults to true.
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**PreventSunburn: \[true/false\]**
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* Whether to prevent the mob from burning in the sun.
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* Defaults to false.
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**RepeatAllSkills: \[true/false\]**
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* Whether to repeat HP based skills if a mob heals back above the health threshold for them.
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* Defaults to false.
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**ShowHealth: \[true/false\]**
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* Displays health of mob through messages broadcast within a radius defined by **show<nowiki>*</nowiki>health<nowiki>*</nowiki>radius** and formatted according to **show<nowiki>*</nowiki>health<nowiki>*</nowiki>format**. Both of these are global settings under **config.yml**
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* Defaults to false.
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**Silent: \[true/false\]**
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* Whether or not a mob should use vanilla sound effects.
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* Defaults to false.
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------------------------------------------------------------------------
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### Mob specific options
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These are specific mob options and will have no effect when used on a
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different mobtype.
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#### Armor Stands
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**CanMove: \[true/false\] (4.9)**
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* Whether an armor stand can move or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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* Requires PaperSpigot
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**CanTick: \[true/false\] (4.9)**
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* Whether an armor stand can tick or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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* Requires PaperSpigot
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**HasArms: \[true/false\]**
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* Whether an armor stand has arms or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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* Broken prior to 2.5.0
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**HasBasePlate: \[true/false\] (4.9)**
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* Whether an armor stand has a baseplate or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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**HasGravity: \[true/false\]**
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* Whether an armor stand is affected by gravity or not.
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* Only applies to armor stand type mobs.
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* Defaults to true.
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**Invisible: \[true/false\]**
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* Whether an armor stand is invisible or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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**ItemBody: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the body/chest slot of an armor stand.
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* Only applies to armor stand type mobs.
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**ItemFeet: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the feet slot of an armor stand.
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* Only applies to armor stand type mobs.
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**ItemHand: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the hand slot of an armor stand.
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* Only applies to armor stand type mobs.
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**ItemHead: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the head slot of an armor stand.
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* Only applies to armor stand type mobs.
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**ItemLegs: \[MythicItem Name\]**
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* Designates the Mythic Item that should go in the legs slot of an armor stand.
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* Only applies to armor stand type mobs.
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**Marker: \[true/false\]**
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* Whether the Armor Stand should be a marker.
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* Setting this option to true will prevent the armor stand from being destroyed in the game - making it completely non-interactable.
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**Small: \[true/false\]**
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* Whether an armor stand is small or not.
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* Only applies to armor stand type mobs.
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* Defaults to false.
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**Pose:** (2.4.4)
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- **Head: \[0,0,0\]**
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- **Body: \[0,0,0\]**
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- **LeftArm: \[0,0,0\]**
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- **RightArm: \[0,0,0\]**
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- **LeftLeg: \[0,0,0\]**
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- **RightLeg: \[0,0,0\]**
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- All these values default to zero.
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- All values accept number ranges - see example below.
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- Note that these pose options will not be recognized under the
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options-tag but must be set like this:
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- `Mob:
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Type: armor_stand
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Pose:
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Head: 0,50,0
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Body: 0,10,10
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LeftArm: 0 to 360,0,0
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RightArm: 0 to 90,0,0`
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#### Bees
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**Anger: \[number\] (4.9)**
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* Sets the time in ticks until bee anger ends.
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* If set to 0 the bee will not be angry.
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* Defaults to 0.
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**HasNectar: \[true/false\] (4.9)**
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* Whether the bee is carrying pollen.
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* Defaults to false.
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**HasStung: \[true/false\] (4.9)**
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* Whether the bee has stung an entity.
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* Defaults to false.
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#### Chicken
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**Jockey: \[true/false\]**
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* Wether or not the chicken is a chickenjockey.
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* Doesn't really do anything, but it's nice to have options.
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* Defaults to false.
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#### Creepers
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**ExplosionRadius: \[number\]**
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* Sets the radius/power of the creepers explosion
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**FuseTicks: \[number\]**
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* Sets the number of ticks it takes for creepers to explode.
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**SuperCharged: \[true/false\]**
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* Wether the creeper should spawn as a super charged creeper.
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* Defaults to false.
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**PreventSuicide: \[true/false\]**
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* Prevents creepers from dying upon exploding.
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* Defaults to false.
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#### Endermen
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**PreventTeleport: \[true/false\]**
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* Meant for Endermen but //might// work on other mobs. May break teleport skills!
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* Defaults to false.
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#### Falling Blocks
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**Block: \[Material type\]**
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* Determines the type of the block.
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* Defaults to STONE
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**BlockData: \[Number\]**
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* Additional field for inputting blockdata.
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* Defaults to 0
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**DropsItem: \[true/false\]**
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* Drops the falling block's item.
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* Defaults to true
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**HurtsEntities: \[true/false\]**
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* Damages entities on impact.
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* Defaults to true
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#### Fox
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**Type: \[Entity type\] (4.9)**
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* Determines the type of the fox.
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* Can be RED or SNOW
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* Defaults to RED
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#### Horses, Donkeys, and Mules
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**HorseArmor: \[armor\_type\]**
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* Used for horses to set the type of armor they have on.
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* Can be iron, gold, or diamond
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* [armor_type] must be in lower case
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**CarryingChest: \[true/false\]**
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* Used for donkeys to set whether they are carrying a chest or not.
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* Defaults to false.
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**HorseColor: \[horse\_color\]**
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* Sets color of the horse
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* Colors can be BLACK, BROWN, CHESTNUT, CREAMY, DARK_BROWN, GRAY or WHITE
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**Saddled: \[true/false\]**
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* Used for horses to set whether they are saddled or not.
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* Defaults to false.
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**HorseStyle: \[horse\_style\]**
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* Sets the style of the horse.
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* Styles can be BLACK_DOTS, WHITE, WHITE_DOTS, WHITEFIELD
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**Tamed: \[true/false\]**
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* Used for horses to set whether they are tamed or not.
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* Defaults to false.
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**HorseType: \[type\]**
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* Defines the type of horse
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* Can be UNDEAD_HORSE, SKELETON_HORSE, MULE, DONKEY or HORSE
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* Defaults to HORSE
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* Removed in MC 1.11+, use [[databases/mobs/types|mob type]] instead.
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#### Iron Golem
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**PlayerCreated: \[true/false\]**
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* Acts as if the player built the mob.
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* Defaults to false.
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#### Ocelots
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**Ocelot: \[type\] (4.9)**
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* Sets the type of ocelot
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* Types can be BLACK_CAT, RED_CAT, SIAMESE_CAT, WILD_OCELOT
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* Defaults to WILD_OCELOT
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#### Panda
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**MainGene: \[Gene Type\] (4.9)**\*
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* Sets the main gene that the panda can pass on to it's offspring.
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* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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* Defaults to NORMAL
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**HiddenGene: \[Gene Type\] (4.9)**\*
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* Sets the hidden gene that the panda can pass on to it's offspring.
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* Can be NORMAL, AGGRESSIVE, LAZY, WORRIED, PLAYFUL, WEAK, BROWN
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* Defaults to NORMAL
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#### Pigs
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**Saddled: \[true/false\]**\*
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* Wether or not the pig spawns with a saddle.
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* Defaults to false
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#### Rabbits
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**RabbitType: \[rabbit\_type\]**
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* Sets type of rabbit
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* Types can be BLACK, BLACK_AND_WHITE, BROWN, GOLD, SALT_AND_PEPPER, THE_KILLER_BUNNY or WHITE
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**Baby: \[true/false\]**
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* Not sure why this exists.
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* Defaults to false.
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#### Sheep
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**Sheared: \[true/false\]**
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* Sheep is already sheared.
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* Defaults to false.
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#### Silverfish
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**PreventBlockInfection: \[true/false\]**
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* Prevent silverfish from infecting blocks.
|
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|
* Defaults to true.
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|
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#### Snow Golem
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**Derp: \[true/false\]**
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|
|
* Defaults to false.
|
|
|
|
|
|
**PreventSnowFormation: \[true/false\]**
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|
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* Prevent snowmen from creating snow.
|
|
|
* Defaults to false.
|
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|
|
|
|
#### TNT
|
|
|
|
|
|
**FuseTicks: \[number\]**
|
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|
|
|
* How long the TNT takes to explode
|
|
|
* Defaults to -1 (instantly)
|
|
|
|
|
|
**ExplosionYield: \[number\]**
|
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|
|
* Determines the strength of the explosion
|
|
|
* Defaults to -1 (none)
|
|
|
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|
|
**Incendiary: \[true/false\]**
|
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* Wether the explosion is capable of starting fires
|
|
|
* Defaults to false
|
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|
|
|
|
#### Tropical Fish
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|
|
**Pattern: \[type\]**
|
|
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|
|
|
* Sets the shape of the fish
|
|
|
* Types can be BETTY, BLOCKFISH, BRINELY, CLAYFISH, DASHER, FLOPPER, GLITTER, KOB, SNOOPER, SPOTTY, STRIPEY, or SUNSTREAK.
|
|
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|
|
**BodyColor: \[color\]**
|
|
|
|
|
|
* Sets the primary color of the fish
|
|
|
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
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|
|
**PatternColor: \[color\]**
|
|
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|
|
|
* Sets the secondary color of the fish
|
|
|
* Color can be BLACK, BLUE, BROWN, CYAN, GRAY, GREEN, LIGHT_BLUE, LIGHT_GRAY, LIME, MAGENTA, ORANGE, PINK, PURPLE, RED, WHITE, or YELLOW.
|
|
|
|
|
|
#### Villagers
|
|
|
|
|
|
**HasTrades: \[true/false\]**
|
|
|
|
|
|
* Villager can be traded with.
|
|
|
* Defaults to false.
|
|
|
|
|
|
**VillagerType: \[type\]**
|
|
|
|
|
|
* Specifies the profession of the villager type mob.
|
|
|
* Can be "BLACKSMITH", "BUTCHER", "FARMER", "LIBRARIAN" or "PRIEST".
|
|
|
* Villagers without this option will roll a random profession on their initial spawn.
|
|
|
* Examples:
|
|
|
* **VillagerType: BLACKSMITH**
|
|
|
|
|
|
#### Zombies (all variants)
|
|
|
|
|
|
**PreventJockeyMounts: \[true/false\] (4.9)**
|
|
|
|
|
|
* Sets whether the zombie will spawn as a jockey.
|
|
|
* Only works for Zombies.
|
|
|
* Defaults to false.
|
|
|
|
|
|
**PreventTransformation: \[true/false\] (4.8)**
|
|
|
|
|
|
* Sets whether zombies can be turned into pigmen/drowned.
|
|
|
* Only works for Zombies.
|
|
|
* Defaults to false.
|
|
|
|
|
|
**ReinforcementsChance: \[number\]**
|
|
|
|
|
|
* Chance for zombies to spawn reinforcements on taking damage.
|
|
|
* Should be a number between 0 and 1 (0% and 100% chance)
|
|
|
* Only works for Zombies.
|
|
|
* Defaults to 0.
|
|
|
|
|
|
#### Zombie Villagers
|
|
|
|
|
|
**Profession: \[type\]** (2.4)
|
|
|
|
|
|
* Sets the type of the villager the zombie should represent.
|
|
|
* This option will also make the zombie turn into the respective villager type when being cured using potions.
|
|
|
* Can be "FARMER", ... FIXME
|
|
|
|
|
|
------------------------------------------------------------------------
|
|
|
|
|
|
### Group specific options
|
|
|
|
|
|
#### Breedable mobs
|
|
|
|
|
|
**Age: \[number\]**
|
|
|
|
|
|
* -1 for Baby. 1 for Adults
|
|
|
* What the age of the mob will be.
|
|
|
* Usable on any mob that can age. For example: Sheep, Pigs, Cows...
|
|
|
* Defaults to 1.
|
|
|
* Use very low negative numbers to mess with the mobs model (not supported)
|
|
|
* May not be working properly
|
|
|
|
|
|
**AgeLock: \[true/false\]**
|
|
|
|
|
|
* Whether the mobs age should be locked in place.
|
|
|
* Useful for keeping a baby mob from growing up over time.
|
|
|
* Defaults to false
|
|
|
* This is required if you want Age option to work
|
|
|
|
|
|
**Baby: \[true/false\]**
|
|
|
|
|
|
* Sets baby/adult status of mob.
|
|
|
* Use if **Age: [number]** does not work.
|
|
|
|
|
|
#### Colorable Mobs
|
|
|
|
|
|
Used for sheep and wolves.
|
|
|
|
|
|
**Color: \[number\]**
|
|
|
|
|
|
* Number between 0 and 15
|
|
|
* Sets the wool color of sheep or the collar color of wolves
|
|
|
* **NOTE: in MythicMobs 2.0.0 this has changed to a string value.**
|
|
|
* **The string is the name of the color you want. Ex: Color: RED**
|
|
|
* [[http://minecraft.gamepedia.com/Wool|http://minecraft.gamepedia.com/Wool]]
|
|
|
|
|
|
#### Neutral mobs
|
|
|
|
|
|
Used for wolves and zombie pigmen.
|
|
|
|
|
|
**Angry: \[true/false\]**
|
|
|
|
|
|
* Whether the mob will spawn angry or not.
|
|
|
* **Note: Due to a Bukkit/Spigot bug wolves can not be spawned angry with this option.**
|
|
|
* **Use AIGoalSelectors and AITargetSelectors if you want to spawn angry wolves.**
|
|
|
|
|
|
#### Slimes & Magma Cubes
|
|
|
|
|
|
**PreventSlimeSplit: \[true/false\]**
|
|
|
|
|
|
* Prevents slimes and magmacubes from splitting.
|
|
|
|
|
|
**Size: \[number\]**
|
|
|
|
|
|
* Sets the size of slimes, magma cubes, and phantoms.
|
|
|
* Normal slimes are between 1 and 8.
|
|
|
* Can get VERY big and get exponentially larger with each increase.
|
|
|
* Extremely high size will cause server lag and possibly crashes.
|
|
|
|
|
|
#### Tameable Mobs
|
|
|
|
|
|
**Tameable: \[true/false\]**
|
|
|
|
|
|
* Allows players to tame the mobs. Used for wolves, cats and horses.
|
|
|
* Defaults to false.
|
|
|
|
|
|
------------------------------------------------------------------------ |