Update Options authored by JackWalms's avatar JackWalms
...@@ -40,11 +40,12 @@ These options are universal and will work regardless of the mobtype. ...@@ -40,11 +40,12 @@ These options are universal and will work regardless of the mobtype.
* Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place. * Note that collisions in Minecraft are bidirectional, so this would need to be set to false on both the collidee and the collidant to ensure no collisions take place.
* Also note that setting this to false stops the mob from being pushable by the player. * Also note that setting this to false stops the mob from being pushable by the player.
**Despawn: \[true/false\]** **Despawn: \[true/false/chunk/persistent\]**
* Determines whether mobs will despawn if no players are nearby. * Determines whether mobs will despawn if no players are nearby.
* Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server. * Should generally be turned on if you are using a lot of a mob spawners or entities will overwhelm your server.
* Equivalent NBT-tag is "PersistenceRequired" * Equivalent NBT-tag is "PersistenceRequired"
* CHUNK will despawn mobs when they enter an unloaded chunk, but not when players aren't nearby.
* Defaults to true. * Defaults to true.
**FollowRange: \[value\]** **FollowRange: \[value\]**
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