All available display entity options. All of these options go under the DisplayOptions
sections, like so:
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
Base Options
These options are available for all display entity types.
ViewRange
The maximum view range/distance. When the distance is more than viewRange x entityDistanceScaling x 64
, the entity is not rendered. Defaults to 1
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
ViewRange: 1
Width
The display width. Defaults to 0
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
Width: 0
Height
The display height. Defaults to 0
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
Height: 0
ShadowRadius
The display's shadow radius. Defaults to 0
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
ShadowRadius: 0
ShadowStrength
The opacity of the display entity's shadow. Defaults to 1
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
ShadowStrength: 1
Billboard
Controls where the display entity pivots when rendered to the player. Defaults to FIXED
.
Available constraints:
Billboard | Description |
---|---|
FIXED | No rotation |
CENTER | Pivots around the center point |
HORIZONTAL | Pivots around the horizontal axis |
VERTICAL | Pivots around the vertical axis |
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
Billboard: FIXED
InterpolationDelay
Set the delay before starting interpolation. Defaults to 0
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
InterpolationDelay: 0
InterpolationDuration
Set the interpolation duration in ticks. Defaults to 0
.
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
InterpolationDuration: 0
ColorOverride
Set the glow border color. If 0
, it uses the color of the team the display team is in. Defaults to 0
.
Formats: a,r,g,b
or an integer equivalent.
Here are sites that you can use: color-hex, arg-int-calculator
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
ColorOverride: 0
Brightness
Both blocklight and skylight must be set to brightness. Values must be in range of 0
to 15
.
BlockLight & SkyLight
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
BlockLight: 0
SkyLight: 0
Transormations
Translation
Set the display entity translation. Defaults to 0,0,0
.
Format: x,y,z
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
Translation: 0,0,0
Scale
Set the scale of the display entity. Scales the model centered on the origin. Defaults to 1,1,1
.
Format: x,y,z
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
Scale: 1,1,1
LeftRotation
Set the left rotation using quaternion. Defaults to 0,0,0,1
(no rotation).
Format: x,y,z,w
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
LeftRotation: 0,0,0,1
RightRotation
Set the right rotation using quaternion. Defaults to 0,0,0,1
(no rotation).
Format: x,y,z,w
cool_display:
Type: block_display
DisplayOptions:
Block: grass_block
RightRotation: 0,0,0,1