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  • DisplayOptions

Last edited by Lxlp May 29, 2025
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DisplayOptions

All available display entity options. All of these options go under the DisplayOptions sections, like so:

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block

Base Options

These options are available for all display entity types.

ViewRange

The maximum view range/distance. When the distance is more than viewRange x entityDistanceScaling x 64, the entity is not rendered. Defaults to 1.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    ViewRange: 1

Width

The display width. Defaults to 0.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    Width: 0

Height

The display height. Defaults to 0.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    Height: 0

ShadowRadius

The display's shadow radius. Defaults to 0.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    ShadowRadius: 0

ShadowStrength

The opacity of the display entity's shadow. Defaults to 1.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    ShadowStrength: 1

Billboard

Controls where the display entity pivots when rendered to the player. Defaults to FIXED.
Available constraints:

Billboard Description
FIXED No rotation
CENTER Pivots around the center point
HORIZONTAL Pivots around the horizontal axis
VERTICAL Pivots around the vertical axis
cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    Billboard: FIXED

InterpolationDelay

Set the delay before starting interpolation. Defaults to 0.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    InterpolationDelay: 0

InterpolationDuration

Set the interpolation duration in ticks. Defaults to 0.

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    InterpolationDuration: 0

ColorOverride

Set the glow border color. If 0, it uses the color of the team the display team is in. Defaults to 0.
Formats: a,r,g,b or an integer equivalent. Here are sites that you can use: color-hex, arg-int-calculator

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    ColorOverride: 0

Brightness

Both blocklight and skylight must be set to brightness. Values must be in range of 0 to 15.

BlockLight & SkyLight

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    BlockLight: 0
    SkyLight: 0

Transormations

Translation

Set the display entity translation. Defaults to 0,0,0. Format: x,y,z

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    Translation: 0,0,0

Scale

Set the scale of the display entity. Scales the model centered on the origin. Defaults to 1,1,1. Format: x,y,z

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    Scale: 1,1,1

LeftRotation

Set the left rotation using quaternion. Defaults to 0,0,0,1 (no rotation). Format: x,y,z,w

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    LeftRotation: 0,0,0,1

RightRotation

Set the right rotation using quaternion. Defaults to 0,0,0,1 (no rotation). Format: x,y,z,w

cool_display:
  Type: block_display
  DisplayOptions:
    Block: grass_block
    RightRotation: 0,0,0,1
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