With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game `/disguise` command.
With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command.
For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: `/disguise SKELETON setGlowing setSpinning setBurning`.
For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``.
We can take this command, and use it on a mob next to the disguise option, like in the example below:
We can take this command, and use it on a mob next to the disguise option, like in the example below:
```
```
SLSkelF:
SLSkelF:
...
@@ -43,8 +43,8 @@ This is a much neater way of doing mob disguises compared to the Options version
...
@@ -43,8 +43,8 @@ This is a much neater way of doing mob disguises compared to the Options version
### Detailed steps
### Detailed steps
1.``RumiIsAwesome`` would be the name of your disguise
1.``RumiIsAwesome`` would be the name of your disguise
2.``player`` means its a player disguise
2.``player`` means it's a player disguise
3.``<inherit>`` means it will take its name from MM Display: instead of you adding it here
3.``<inherit>`` means it will take its name from `Display:` instead of adding it here
4.``setSkin RumiExMachina.png`` is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
4.``setSkin RumiExMachina.png`` is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
5.``setDynamicName`` is used to allow the disguise name to change often, useful when you want to display the entity's health in its name
5.``setDynamicName`` is used to allow the disguise name to change often, useful when you want to display the entity's health in its name