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Disguises · Changes

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Update Disguises authored Sep 30, 2021 by Matt Enloe's avatar Matt Enloe
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Mobs/Disguises.md
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......@@ -14,9 +14,9 @@ Any entity type found in the spigot docs should function correctly.
https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/EntityType.html
## Inline Disguises
With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game `/disguise` command.
With the newer versions of MythicMobs, disguises can now be done completely inline using the same **disguise string** syntax as the in-game ``/disguise`` command.
For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: `/disguise SKELETON setGlowing setSpinning setBurning`.
For example, let's say we want a skeleton that is glowing, spinning, and on fire. To get this disguise ingame, we would use the command: ``/disguise SKELETON setGlowing setSpinning setBurning``.
We can take this command, and use it on a mob next to the disguise option, like in the example below:
```
SLSkelF:
......@@ -43,8 +43,8 @@ This is a much neater way of doing mob disguises compared to the Options version
### Detailed steps
1. ``RumiIsAwesome`` would be the name of your disguise
2. ``player`` means its a player disguise
3. ``<inherit>`` means it will take its name from MM Display: instead of you adding it here
2. ``player`` means it's a player disguise
3. ``<inherit>`` means it will take its name from `Display:` instead of adding it here
4. ``setSkin RumiExMachina.png`` is telling it to set the disguise skin to your .png file in the skins folder So if you have a skin named Goblin.png in the skins folder, use setSkin Goblin.png
5. ``setDynamicName`` is used to allow the disguise name to change often, useful when you want to display the entity's health in its name
......
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