... | ... | @@ -3,47 +3,41 @@ Enchantments |
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<img src="http://fs5.directupload.net/images/160308/2v6menmv.jpg" width="500" height="150" alt="http://fs5.directupload.net/images/160308/2v6menmv.jpg" />
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The enchantments attribute is used to apply enchantments to items made
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using MythicMobs. Any of these can be put on any item and can exceed
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natural enchantment-level limits set by Minecraft. Some enchantments may
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not have any effects at all if put onto items that they weren't made
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for.
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The enchantments attribute is used to apply enchantments to items made using MythicMobs. Any of these can be put on any item and can exceed natural enchantment-level limits set by Minecraft. Some enchantments may not have any effects if put on items that they weren't made for.
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Syntax
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------
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internal_itemname:
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```
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internal_itemname:
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Id: <item>
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Enchantments:
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- <enchantment>:<level>
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- <enchantment>:<level>
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- ...
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```
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**<enchantment>**
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Type of enchantment to be applied to the specified item.
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**<level>**
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The level of the specified enchantment.
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lethal_pickaxe:
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```
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lethal_pickaxe:
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Id: diamond_pickaxe
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Enchantments:
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- DAMAGE_ALL:3
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- KNOCKBACK:1
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```
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Available Enchantments
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----------------------
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This is a list of all enchantments currently available in MythicMobs for
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application on items.
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These use the Bukkit Enum for Enchantments, found here:
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<https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html>
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[These use the Bukkit Enum for Enchantments, found here.](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html)
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**ARROW\_DAMAGE**
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- *Power*
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- "Power"
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- Used on bows.
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- Provides extra base damage when shooting arrows from bows.
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- Use this rather than "Damage: " option to increase damage for bows.
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... | ... | @@ -52,112 +46,112 @@ These use the Bukkit Enum for Enchantments, found here: |
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**ARROW\_FIRE**
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- *Flame*
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- "Flame"
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- Used on bows.
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- Sets target on fire.
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**ARROW\_KNOCKBACK**
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- *Punch*
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- "Punch"
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- Used on bows.
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- Knock mob back further.
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- Can knockback mobs with 100% KnockbackResistance
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**ARROW\_INFINITE**
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- *Infinity*
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- "Infinity"
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- Used on bows.
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- Bow doesn't use arrows (need one arrow in inventory)
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- Same effect on all levels.
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**DAMAGE\_ALL**
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- *Sharpness*
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- "Sharpness"
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- Used on melee weapons.
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- Increases damage with melee weapons to all mobs.
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- Adds 1.25 damage per level.
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**DAMAGE\_ARTHROPODS**
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- *Bane of Arthropods*
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- "Bane of Arthropods"
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- Used on melee weapons.
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- Increases damage with melee weapons to spiders, cave spiders,
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silverfish
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silverfish
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- Adds 2.5 damage per level.
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**DAMAGE\_UNDEAD**
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- *Smite*
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- "Smite"
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- Used on melee weapons.
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- Increases damage with melee weapons to undead
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- Adds 2.5 damage per level.
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**CHANNELING**
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- *Channeling*
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- "Channeling"
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- Used on tridents.
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- If raining, strikes with lightning on impact with mob.
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- 1 level max.
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**SWEEPING\_EDGE**
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- *Sweping Edge*
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- "Sweeping Edge"
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- Used on swords.
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- Increases the damage from sword sweep attacks.
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- Higher damage per level.
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**DIG\_SPEED**
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- *Efficiency*
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- "Efficiency"
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- Used on tools.
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- Increase dig speed by 30% over previous level.
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**DURABILITY**
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- *Unbreaking*
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- "Unbreaking"
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- Used on all items that have durability.
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- For most items (other than armor) lasts Level + 1 times as long
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- For armor, lasts 25%/36%/43% longer.
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**MENDING**
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- *Mending*
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- "Mending"
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- Used on all items that have durability.
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- Repairs item using picked up XP.
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- 2 durability per XP.
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**FIRE\_ASPECT**
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- *Fire Aspect*
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- "Fire Aspect"
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- Used on melee weapons.
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- Adds 3 burn ticks per level to melee weapons.
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**IMPALING**
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- *Impaling*
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- "Impaling"
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- Used on melee weapons.
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- Deals extra damage to
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[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
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.
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[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
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.
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- Does more damage per level.
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**KNOCKBACK**
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- *Knockback*
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- "Knockback"
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- Used on melee weapons.
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- Adds additional knockback to melee attacks. (Can knockback mobs with
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100% KnockbackResistance)
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100% KnockbackResistance)
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**LOOT\_BONUS\_BLOCKS**
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- *Fortune*
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- "Fortune"
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- Used on axes, shovels and pickaxes.
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- Increase chances of looting multiple rare blocks or rare items from
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blocks.
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blocks.
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**LOOT\_BONUS\_MOBS**
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- *Looting*
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- "Looting"
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- Used on melee weapons.
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- Increases maximum loot by 1 per level.
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- Increase chance for rare loot by 0.5% per level
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... | ... | @@ -165,105 +159,105 @@ These use the Bukkit Enum for Enchantments, found here: |
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**LOYALTY**
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- *Loyalty*
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- "Loyalty"
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- Used on tridents.
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- Causes the trident to return when thrown.
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- At least 3 levels (uncertain what higher levels do).
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**OXYGEN**
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- *Respiration*
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- "Respiration"
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- Used on helmets.
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- Increase breathing time by 15 per level, decreases suffocation
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damage and improves underwater vision
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damage and improves underwater vision
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- At least 3 levels
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**PROTECTION\_ENVIRONMENTAL**
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- *Protection*
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- "Protection"
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- Used on armor.
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- Protects against all damage taken after normal armor is taken into
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account.
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account.
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- At least 4 levels
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**PROTECTION\_FALL**
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- *Feather Falling*
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- "Feather Falling"
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- Used on boots.
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- Protects against fall damage taken after normal armor is taken into
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account.
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account.
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- At least 4 levels
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**PROTECTION\_FIRE**
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- *Fire Protection*
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- "Fire Protection"
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- Used on armor.
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- Protects against fire damage taken after normal armor is taken into
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account.
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account.
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- Reduces burn duration
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- At least 4 levels
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**PROTECTION\_PROJECTILE**
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- *Projectile Protection*
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- "Projectile Protection"
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- Used on armor.
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- Protects against projectile damage taken after normal armor is taken
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into account.
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into account.
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- At least 4 levels
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**PROTECTION\_EXPLOSIONS**
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- *Blast Protection*
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- "Blast Protection"
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- Used on armor.
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- Protects against explosive damage taken after normal armor is taken
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into account.
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into account.
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- Reduces knockback from explosions.
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- At least 4 levels
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**RIPTIDE**
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- *Riptide*
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- "Riptide"
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- Used on tridents.
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- If raining or in water, launches player in direction of thrown
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trident.
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trident.
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- Higher levels increase speed.
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**SILK\_TOUCH**
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- *Silk Touch*
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- "Silk Touch"
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- Used on tools.
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- Allows player to obtain items which normally can't be obtained.
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- Same effect on all levels.
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**THORNS**
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- *Thorns*
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- "Thorns"
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- Used on armor.
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- Level X 15% chance of inflicting attacker for 1 to 4 damage.
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- ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
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- Does not stack on multiple pieces.
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**WATER\_WORKER**
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- *Aqua Affinity*
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- "Aqua Affinity"
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- Used on helmets.
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- Allows player to break bricks underwater at regular speed.
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**DEPTH\_STRIDER**
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- *Depth Strider*
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- "Depth Strider"
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- Used on boots.
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- Allows player to move faster in water.
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**FROST\_WALKER**
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- *Frost Walker*
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- "Frost Walker"
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- Used on boots.
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- Freezes water under the players feet.
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- Increases radius with higher levels.
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**BINDING\_CURSE**
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- *Curse of Binding*
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- "Curse of Binding"
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- Used on most items.
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- Items with curse can't be removed. (Except by dying)
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... | ... | @@ -273,10 +267,8 @@ These use the Bukkit Enum for Enchantments, found here: |
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- Used on most items.
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- Items with curse vanish when player dies.
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**MULTSHOT**
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**MULTISHOT**
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- *Multishot*
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- "Multishot"
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- Used on crossbows.
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- Fires 3 arrows as opposed to 1. |
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- NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to
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"MULTISHOT" when applying the enchant. |