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Enchantments · Changes

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Update Enchantments authored Aug 11, 2020 by Eutherin's avatar Eutherin
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Items/Enchantments.md
View page @ 899f0e29
......@@ -3,47 +3,41 @@ Enchantments
<img src="http://fs5.directupload.net/images/160308/2v6menmv.jpg" width="500" height="150" alt="http://fs5.directupload.net/images/160308/2v6menmv.jpg" />
The enchantments attribute is used to apply enchantments to items made
using MythicMobs. Any of these can be put on any item and can exceed
natural enchantment-level limits set by Minecraft. Some enchantments may
not have any effects at all if put onto items that they weren't made
for.
The enchantments attribute is used to apply enchantments to items made using MythicMobs. Any of these can be put on any item and can exceed natural enchantment-level limits set by Minecraft. Some enchantments may not have any effects if put on items that they weren't made for.
Syntax
------
internal_itemname:
Id: <item>
Enchantments:
- <enchantment>:<level>
- <enchantment>:<level>
- ...
```
internal_itemname:
Id: <item>
Enchantments:
- <enchantment>:<level>
- <enchantment>:<level>
- ...
```
**&lt;enchantment&gt;**
Type of enchantment to be applied to the specified item.
**&lt;level&gt;**
The level of the specified enchantment.
lethal_pickaxe:
Id: diamond_pickaxe
Enchantments:
- DAMAGE_ALL:3
- KNOCKBACK:1
```
lethal_pickaxe:
Id: diamond_pickaxe
Enchantments:
- DAMAGE_ALL:3
- KNOCKBACK:1
```
Available Enchantments
----------------------
This is a list of all enchantments currently available in MythicMobs for
application on items.
These use the Bukkit Enum for Enchantments, found here:
<https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html>
[These use the Bukkit Enum for Enchantments, found here.](https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html)
**ARROW\_DAMAGE**
- *Power*
- "Power"
- Used on bows.
- Provides extra base damage when shooting arrows from bows.
- Use this rather than "Damage: " option to increase damage for bows.
......@@ -52,112 +46,112 @@ These use the Bukkit Enum for Enchantments, found here:
**ARROW\_FIRE**
- *Flame*
- "Flame"
- Used on bows.
- Sets target on fire.
**ARROW\_KNOCKBACK**
- *Punch*
- "Punch"
- Used on bows.
- Knock mob back further.
- Can knockback mobs with 100% KnockbackResistance
**ARROW\_INFINITE**
- *Infinity*
- "Infinity"
- Used on bows.
- Bow doesn't use arrows (need one arrow in inventory)
- Same effect on all levels.
**DAMAGE\_ALL**
- *Sharpness*
- "Sharpness"
- Used on melee weapons.
- Increases damage with melee weapons to all mobs.
- Adds 1.25 damage per level.
**DAMAGE\_ARTHROPODS**
- *Bane of Arthropods*
- "Bane of Arthropods"
- Used on melee weapons.
- Increases damage with melee weapons to spiders, cave spiders,
silverfish
silverfish
- Adds 2.5 damage per level.
**DAMAGE\_UNDEAD**
- *Smite*
- "Smite"
- Used on melee weapons.
- Increases damage with melee weapons to undead
- Adds 2.5 damage per level.
**CHANNELING**
- *Channeling*
- "Channeling"
- Used on tridents.
- If raining, strikes with lightning on impact with mob.
- 1 level max.
**SWEEPING\_EDGE**
- *Sweping Edge*
- "Sweeping Edge"
- Used on swords.
- Increases the damage from sword sweep attacks.
- Higher damage per level.
**DIG\_SPEED**
- *Efficiency*
- "Efficiency"
- Used on tools.
- Increase dig speed by 30% over previous level.
**DURABILITY**
- *Unbreaking*
- "Unbreaking"
- Used on all items that have durability.
- For most items (other than armor) lasts Level + 1 times as long
- For armor, lasts 25%/36%/43% longer.
**MENDING**
- *Mending*
- "Mending"
- Used on all items that have durability.
- Repairs item using picked up XP.
- 2 durability per XP.
**FIRE\_ASPECT**
- *Fire Aspect*
- "Fire Aspect"
- Used on melee weapons.
- Adds 3 burn ticks per level to melee weapons.
**IMPALING**
- *Impaling*
- "Impaling"
- Used on melee weapons.
- Deals extra damage to
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
.
[aquatic](https://minecraft.gamepedia.com/Mob#Underwater_Mobs) mobs
.
- Does more damage per level.
**KNOCKBACK**
- *Knockback*
- "Knockback"
- Used on melee weapons.
- Adds additional knockback to melee attacks. (Can knockback mobs with
100% KnockbackResistance)
100% KnockbackResistance)
**LOOT\_BONUS\_BLOCKS**
- *Fortune*
- "Fortune"
- Used on axes, shovels and pickaxes.
- Increase chances of looting multiple rare blocks or rare items from
blocks.
blocks.
**LOOT\_BONUS\_MOBS**
- *Looting*
- "Looting"
- Used on melee weapons.
- Increases maximum loot by 1 per level.
- Increase chance for rare loot by 0.5% per level
......@@ -165,105 +159,105 @@ These use the Bukkit Enum for Enchantments, found here:
**LOYALTY**
- *Loyalty*
- "Loyalty"
- Used on tridents.
- Causes the trident to return when thrown.
- At least 3 levels (uncertain what higher levels do).
**OXYGEN**
- *Respiration*
- "Respiration"
- Used on helmets.
- Increase breathing time by 15 per level, decreases suffocation
damage and improves underwater vision
damage and improves underwater vision
- At least 3 levels
**PROTECTION\_ENVIRONMENTAL**
- *Protection*
- "Protection"
- Used on armor.
- Protects against all damage taken after normal armor is taken into
account.
account.
- At least 4 levels
**PROTECTION\_FALL**
- *Feather Falling*
- "Feather Falling"
- Used on boots.
- Protects against fall damage taken after normal armor is taken into
account.
account.
- At least 4 levels
**PROTECTION\_FIRE**
- *Fire Protection*
- "Fire Protection"
- Used on armor.
- Protects against fire damage taken after normal armor is taken into
account.
account.
- Reduces burn duration
- At least 4 levels
**PROTECTION\_PROJECTILE**
- *Projectile Protection*
- "Projectile Protection"
- Used on armor.
- Protects against projectile damage taken after normal armor is taken
into account.
into account.
- At least 4 levels
**PROTECTION\_EXPLOSIONS**
- *Blast Protection*
- "Blast Protection"
- Used on armor.
- Protects against explosive damage taken after normal armor is taken
into account.
into account.
- Reduces knockback from explosions.
- At least 4 levels
**RIPTIDE**
- *Riptide*
- "Riptide"
- Used on tridents.
- If raining or in water, launches player in direction of thrown
trident.
trident.
- Higher levels increase speed.
**SILK\_TOUCH**
- *Silk Touch*
- "Silk Touch"
- Used on tools.
- Allows player to obtain items which normally can't be obtained.
- Same effect on all levels.
**THORNS**
- *Thorns*
- "Thorns"
- Used on armor.
- Level X 15% chance of inflicting attacker for 1 to 4 damage.
- ```Level X 15%``` chance of inflicting attacker for 1 to 4 damage.
- Does not stack on multiple pieces.
**WATER\_WORKER**
- *Aqua Affinity*
- "Aqua Affinity"
- Used on helmets.
- Allows player to break bricks underwater at regular speed.
**DEPTH\_STRIDER**
- *Depth Strider*
- "Depth Strider"
- Used on boots.
- Allows player to move faster in water.
**FROST\_WALKER**
- *Frost Walker*
- "Frost Walker"
- Used on boots.
- Freezes water under the players feet.
- Increases radius with higher levels.
**BINDING\_CURSE**
- *Curse of Binding*
- "Curse of Binding"
- Used on most items.
- Items with curse can't be removed. (Except by dying)
......@@ -273,10 +267,8 @@ These use the Bukkit Enum for Enchantments, found here:
- Used on most items.
- Items with curse vanish when player dies.
**MULTSHOT**
**MULTISHOT**
- *Multishot*
- "Multishot"
- Used on crossbows.
- Fires 3 arrows as opposed to 1.
- NOTE: Due to a Mojang issue, you must use "MULTSHOT" as opposed to
"MULTISHOT" when applying the enchant.
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