auraremove attachmentmodel not removel
Summary
auraremove mechanics no attachmentmodel removel
Steps to reproduce
/mm test mechanic - aura{aura=players_range_checkRing_number;d=600;attachmenttype=MEG;attachmentmodel=range_check_effect_red;attachscale=4;cocw=true;bt=true;ms=1;} @self
/mm test mechanic - auraRemove{aura=players_range_checkRing_number} @self
Current behavior
Attachments remain visible after using auraremove and only disappear when the aura's original duration timer expires naturally
Intended correct behavior
Describe what you think should happen instead of the bug.
Server log file
Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting.
Debug log snippet
Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.
Proposed fixes
This issue could be resolved by either:
- Adding an attachment cleanup attribute to auraremove (e.g.,
cleanupAttachments=true) - Removing the behavior where applying a new aura resets the timer of existing auras, which prevents natural cleanup from occurring