Projectile deviation

Summary

When i cast a projectile in mythicmob 5.2.6 with same script it work correctly, but in mythicmob 5.3.5 and last dev build, the projectile go left or right and not straight.

Steps to reproduce

The script of projectile: projectile{bulletType=MOB;mob=Frost_Bolt;onEnd=Frost_Bolt_END;onHit=Frost_Bolt_HIT;v=30;i=1;hR=1;vR=1;mr=45;hnp=true;hO=0;sE=true;sB=true;hs=false;hfs=0;syo=1.5;tyo=1.5} @Forward{f=15;y=0}

Current behavior

Projectile change direction

Intended correct behavior

Projectile with this syntax projectile{bulletType=MOB;mob=Frost_Bolt;onEnd=Frost_Bolt_END;onHit=Frost_Bolt_HIT;v=30;i=1;hR=1;vR=1;mr=45;hnp=true;hO=0;sE=true;sB=true;hs=false;hfs=0;syo=1.5;tyo=1.5} @Forward{f=15;y=0} go perfectly straight in MythicMob 5.2.6

Server log file

Provide a link to a Pastebin paste with a copy of your server's latest.log file from startup to "Done!" AND includes a player connecting.

Debug log snippet

Provide a link to a Pastebin paste with an excerpt of your latest.log file that includes debug output where you trigger the bugged behavior.

Proposed fixes

With this value projectile must start straight in casting, @Forward{f=15;y=0}