fluidcollisionmode for raytrace and itemrecharging condition
Both of these things dont work under any circumstances, as if it wasnt in code at all, any help?
Weapon_Tipper: Conditions:
- itemrecharging false TargetConditions:
- distance{d=2.5to3.2} castinstead Weapon_Tipper_2-3
- distance{d=1.5to2.5} castinstead Weapon_Tipper_1-2
- distance{d=0to1.5} castinstead Weapon_Tipper_0-1
Paragon_HarbingerBolt: Conditions:
- stringequals{val1="%changeoutput_>_{mmobuffs_stacks_harbingerboltcharge}_0_true_false%";val2="true"} orElseCast Paragon_HarbingerFail Skills:
- raytrace{entitySkill=Paragon_HarbingerBolt-oH;locationSkill=Paragon_HarbingerBolt-oE;headshotMultiplier=1.5;fcm=NEVER} @targetlocation
- effect:particles{p=FLASH;a=1;y=1.0;sideOffset=0.5} @self
- command{c="mmobuff give <target.name> harbingerboltcharge 30 SET 1 SUBTRACT -s"} @self