Skip to content

GitLab

  • Projects
  • Groups
  • Snippets
  • Help
    • Loading...
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
    • Contribute to GitLab
  • Sign in
MythicDungeons MythicDungeons
  • Project overview
    • Project overview
    • Details
    • Activity
  • Issues 90
    • Issues 90
    • List
    • Boards
    • Labels
    • Service Desk
    • Milestones
  • Operations
    • Operations
    • Metrics
    • Incidents
  • Analytics
    • Analytics
    • Repository
    • Value Stream
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Activity
  • Create a new issue
  • Issue Boards
Collapse sidebar
  • MythicCraft
  • MythicDungeonsMythicDungeons
  • Wiki
  • Dungeon Rooms

Dungeon Rooms · Changes

Page history
Update Dungeon Rooms authored Aug 14, 2024 by MarcatoSound's avatar MarcatoSound
Hide whitespace changes
Inline Side-by-side
Showing with 5 additions and 5 deletions
+5 -5
  • Dungeon-Rooms.md Dungeon-Rooms.md +5 -5
  • No files found.
Dungeon-Rooms.md
View page @ 878a79fb
......@@ -6,11 +6,6 @@ Procedurally generated dungeons are built using rooms. They consist of a schemat
## Basic Options
**Weight**
This is the likelihood of this room being selected during generation. The higher the weight, the more likely this room will generate.
_This is relative to the other rooms in this dungeon, so if all rooms have a weight of 5, they'll be equally likely to spawn. But if one room has a weight of 1, it'll be far less likely to spawn than the others._
**Spawn Point**
This is where the players will spawn if this room is selected as the starting room of the dungeon. The dungeon will ONLY use rooms with a spawn point configure when choosing a starting room.
......@@ -21,6 +16,11 @@ This is a whitelist that lets you control what rooms can generate attached to th
## Room Rules
**Weight**
This is the likelihood of this room being selected during generation. The higher the weight, the more likely this room will generate.
_This is relative to the other rooms in this dungeon, so if all rooms have a weight of 5, they'll be equally likely to spawn. But if one room has a weight of 1, it'll be far less likely to spawn than the others._
**Generation Limits**
This controls how many times a room is allowed to appear in a dungeon. It supports ranged values so you can require a room appear at least a certain number of times, while also preventing it from appearing TOO many times. Here are some example values:
- `0-3` - There will be anywhere from 0 to 3 instances of this room in the dungeon.
......
Clone repository

NOTE: Items marked with * are incomplete or unwritten.

General Info
  • Changelogs
  • Commands and Permissions
  • Plugin Config
  • How it all Works
Guides
  • Getting Started
  • Your First Dungeon
  • Importing from DXL
Dungeon Elements
  • Dungeon Config
  • Functions
  • Triggers
  • Conditions
Compatibility
  • Mythic Mobs
  • Placeholder API
  • BetonQuest
Developer Documentation
  • Introduction to API
  • Getting Started with Elements
  • GUI Menus
  • *Custom Functions
  • *Custom Triggers
  • *Custom Conditions
  • Adding Party Support