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Update Dungeon Config to include new config options for dungeon maps.
authored
Mar 26, 2026
by
MarcatoSound
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Dungeon-Config.md
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@@ -114,6 +114,7 @@ General:
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@@ -114,6 +114,7 @@ General:
# "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
# "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
# If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
# If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
ResetDay
:
1
ResetDay
:
1
Requirements
:
Requirements
:
# A list of permissions the player must have.
# A list of permissions the player must have.
Permissions
:
[]
Permissions
:
[]
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@@ -133,6 +134,7 @@ AccessKeys:
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@@ -133,6 +134,7 @@ AccessKeys:
# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
KeyItems
:
[]
KeyItems
:
[]
Difficulty
:
Difficulty
:
# Whether or not to enable difficulty levels for dungeons.
# Whether or not to enable difficulty levels for dungeons.
EnableDifficultyLevels
:
false
EnableDifficultyLevels
:
false
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@@ -161,6 +163,20 @@ Difficulty:
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@@ -161,6 +163,20 @@ Difficulty:
# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
BonusLoot
:
1-3
BonusLoot
:
1-3
# Allows configuring a "map" item the players can get that displays the surrounding dungeon area.
Map
:
# Gives the players the map when they join. Effectively enables use of the map.
GiveOnJoin
:
false
# How fast the blocks on the map should fade out as the player rises higher.
MaxRenderDepth
:
10
# Displays a floor label in the corner of the map based on the Y value the player is at. Useful for procedural dungeons.
DisplayFloors
:
false
# How many blocks along the Y axis the player must travel before we consider the player to be on a different floor.
FloorDepth
:
3
# Whether to show icons for other players on the map instead of just the player holding the map.
ShowAllPlayers
:
true
Rules
:
Rules
:
SpawnMobs
:
false
SpawnMobs
:
false
SpawnAnimals
:
false
SpawnAnimals
:
false
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