Update Dungeon Config to include new config options for dungeon maps. authored by MarcatoSound's avatar MarcatoSound
......@@ -114,6 +114,7 @@ General:
# "Sunday" would be 1, "Monday" is 2, "Tuesday" is 3, etc.
# If type is set to MONTHLY, ResetDay determines what day of the month the reset occurs.
ResetDay: 1
Requirements:
# A list of permissions the player must have.
Permissions: []
......@@ -133,6 +134,7 @@ AccessKeys:
# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
KeyItems: []
Difficulty:
# Whether or not to enable difficulty levels for dungeons.
EnableDifficultyLevels: false
......@@ -161,6 +163,20 @@ Difficulty:
# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
BonusLoot: 1-3
# Allows configuring a "map" item the players can get that displays the surrounding dungeon area.
Map:
# Gives the players the map when they join. Effectively enables use of the map.
GiveOnJoin: false
# How fast the blocks on the map should fade out as the player rises higher.
MaxRenderDepth: 10
# Displays a floor label in the corner of the map based on the Y value the player is at. Useful for procedural dungeons.
DisplayFloors: false
# How many blocks along the Y axis the player must travel before we consider the player to be on a different floor.
FloorDepth: 3
# Whether to show icons for other players on the map instead of just the player holding the map.
ShowAllPlayers: true
Rules:
SpawnMobs: false
SpawnAnimals: false
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