Update Dungeon Config authored by Taiyou06's avatar Taiyou06
...@@ -172,6 +172,26 @@ Difficulty: ...@@ -172,6 +172,26 @@ Difficulty:
# TimeLimit: 15 # TimeLimit: 15
# PlayerLives: 1 # PlayerLives: 1
# KeepInventoryOnEnter: false # KeepInventoryOnEnter: false
# Optional per-mob overrides. Keys match the spawner's Mob field (MythicMob ID or
# vanilla EntityType name). Any sub-key omitted falls back to the difficulty defaults
# above (MobAmounts / MobHealth / MobDamage / BonusMythicLevels). Mobs not listed here
# are scaled by those defaults as before.
# Count - absolute spawn count (wins over CountMultiplier and MobAmounts)
# CountMultiplier - per-mob count multiplier (replaces MobAmounts for this mob)
# Health - HP multiplier (replaces MobHealth for this mob)
# Damage - damage multiplier (replaces MobDamage for this mob)
# BonusLevel - additive level bonus (replaces BonusMythicLevels for this mob)
#MobOverrides:
# BigBoss:
# Count: 1
# Health: 2.0
# Damage: 1.5
# BonusLevel: 5
# TrashMob:
# CountMultiplier: 2.5
# Health: 1.0
# zombie:
# CountMultiplier: 3.0
# Allows configuring a "map" item the players can get that displays the surrounding dungeon area. # Allows configuring a "map" item the players can get that displays the surrounding dungeon area.
Map: Map:
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