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Update Dungeon Config
authored
Mar 22, 2024
by
MarcatoSound
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Dungeon-Config.md
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@@ -44,6 +44,8 @@ General:
# Whether players keep their current potion effects upon entering the dungeon.
# (Otherwise, they will have all potion effects cleared upon entry.)
KeepPotionEffectsOnEnter
:
false
# Whether players keep their current EXP and level upon entering the dungeon.
KeepExpOnEnter
:
true
# Whether to kick players who disconnect during the dungeon.
KickOfflinePlayers
:
true
# How long to wait in seconds after a disconnect before kicking the player from the dungeon.
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@@ -110,13 +112,41 @@ Requirements:
DungeonsComplete
:
[]
# If a Vault-based economy is installed, it costs this much to play the dungeon.
Cost
:
0
# ClassLevel: 1
AccessKeys
:
# Whether to consume keys when players enter the dungeon using the key.
Consume
:
true
# A list of itemstacks that are valid key items. NOTE: It is not recommended adding keys from here. Use the `/md addkey <dungeon>` command instead.
# Mythic items are supported and will default to the latest version of the Mythic item (based on its namespace).
KeyItems
:
[]
# VERSION 1.3.1+ ONLY
Difficulty
:
# Whether or not to enable difficulty levels for dungeons.
EnableDifficultyLevels
:
false
# Whether or not to show a difficulty selection menu to the player when playing. Requires the above to ALSO be true.
EnableDifficultyMenu
:
false
# A list of difficulty options and how they affect the dungeon. You can name them whatever you want and have as many as you like!
# Useful in combination with the "Dungeon Difficulty" condition.
Levels
:
HARD
:
# EXAMPLE
# An icon item that will represent this difficulty in the difficulty menu
Icon
:
Material
:
DIAMOND
#CustomModelData: 1
Display
:
"
&cHard"
Lore
:
-
"
&cOnly
for
the
truest
gamers."
# How much to increase the mobs health by (1.2 would be +20%)
MobHealth
:
1.5
# How much to increase the amount of mobs coming from spawner functions (1.2 would be +20%)
MobAmounts
:
1.5
# How much to increase the amount of damage mobs do by (1.2 would be +20%)
MobDamage
:
1.25
# How much to increase all Mythic Mobs' levels by
BonusMythicLevels
:
1
# A range of how much bonus loot to add to loot table and random rewards functions.
# WARNING: Only works on Mythic Dungeons loot tables and 'random rewards' functions!
# Mythic Mobs drop tables do not get bonus drops. Instead, use the `dungeondifficulty` mythic condition in your mythic drop table!
BonusLoot
:
1-3
Rules
:
SpawnMobs
:
false
SpawnAnimals
:
false
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