# Whether to automatically broadcast party recruitments regularly.
# Whether to automatically broadcast party recruitments regularly.
AutoBroadcast:true
AutoBroadcast:true
# How many minutes there should be between each broadcast of a recruitment listing.
# How many minutes there should be between each broadcast of a recruitment listing.
ListingBroadcastPeriod:5
ListingBroadcastPeriod:5
# What Multiverse-Inventories group to use for all dungeons.
# What Multiverse-Inventories group to use for all dungeons.
MultiverseGroup:default
MultiverseGroup:default
# Settings related to procedural (room-based) dungeon generation.
# Settings related to procedural (room-based) dungeon generation.
Generator:
Generator:
# How long the generator will spend trying to create a valid dungeon layout in seconds. If you have particularly complex dungeons, consider increasing this.
# How long the generator will spend trying to create a valid dungeon layout in seconds. If you have particularly complex dungeons, consider increasing this.
# NOTE: This is handled async and will NOT lock up your server! Yay! This is useful if you have very large dungeons or rooms with lots of restrictive rules.
# NOTE: This is handled async and will NOT lock up your server! Yay! This is useful if you have very large dungeons or rooms with lots of restrictive rules.
Timeout:5
Timeout:5
# These config options have potential to cause unforeseen issues and strangeness.
# These config options have potential to cause unforeseen issues and strangeness.
Experimental:
Experimental:
# Whether entities standing on moving blocks will move with the block.
# Whether entities standing on moving blocks will move with the block.
# WARNING :: Upwards movement will not work unless `allow-flight` in server.properties is set to TRUE! Use at your own risk!
# WARNING :: Upwards movement will not work unless `allow-flight` in server.properties is set to TRUE! Use at your own risk!
# WARNING 2 :: Jumping from a moving block DOES NOT WORK due to ping latency! We are investigating if this can be fixed but it seems unlikely due to vanilla limitations.
# WARNING 2 :: Jumping from a moving block DOES NOT WORK due to ping latency! We are investigating if this can be fixed but it seems unlikely due to vanilla limitations.
MovingBlocksMoveEntities:false
MovingBlocksMoveEntities:false
# Whether to keep all dungeons in a master world to avoid constantly loading and unloading worlds. SIGNIFICANTLY reduces risks of memory leaks.
# Whether to keep all dungeons in a master world to avoid constantly loading and unloading worlds. SIGNIFICANTLY reduces risks of memory leaks.
# WARNING :: This does NOT load all dungeons into your existing survival worlds!! It creates a SEPARATE world that will host all the dungeons!
# WARNING :: This does NOT load all dungeons into your existing survival worlds!! It creates a SEPARATE world that will host all the dungeons!
# See the "One-World Dungeons" wiki page for the full explainer.
# See the "One-World Dungeons" wiki page for the full explainer.
OneWorldDungeons:false
OneWorldDungeons:false
Spectator:
Spectator:
# Whether to use the legacy spectator system, modern one requires packetevents.
# Whether to use the legacy spectator system, modern one requires packetevents.