Update Config authored by MarcatoSound's avatar MarcatoSound
...@@ -4,7 +4,7 @@ Mythic Dungeons comes with a default config that includes lots of comments to ex ...@@ -4,7 +4,7 @@ Mythic Dungeons comes with a default config that includes lots of comments to ex
```yml ```yml
General: General:
# What plugin to use for the party system. Defaults to DungeonParties, which is provided by Mythic Dungeons. # What plugin to use for the party system. Defaults to DungeonParties, which is provided by Mythic Dungeons.
PartyPlugin: DungeonParties PartyPlugin: Default
# The max number of instances that can be run on this server. # The max number of instances that can be run on this server.
MaxInstances: 10 MaxInstances: 10
# The interval between autosaves of the dungeon while in edit mode in seconds. 0 disables autosave. (NOT RECOMMENDED) # The interval between autosaves of the dungeon while in edit mode in seconds. 0 disables autosave. (NOT RECOMMENDED)
...@@ -21,11 +21,17 @@ General: ...@@ -21,11 +21,17 @@ General:
ReadyCheckOnCommand: true ReadyCheckOnCommand: true
# Whether to require all party members confirm they're ready before entering a dungeon after waiting in the queue. # Whether to require all party members confirm they're ready before entering a dungeon after waiting in the queue.
ReadyCheckInQueue: true ReadyCheckInQueue: true
# How long the ready check (from when a dungeon becomes available) will wait for all players to be ready. # How long in seconds the ready check (from when a dungeon becomes available) will wait for all players to be ready.
ReadyCheckTime: 45 ReadyCheckTime: 45
PartyFinder: PartyFinder:
# Whether to automatically broadcast party recruitments regularly. # Whether to automatically broadcast party recruitments regularly.
AutoBroadcast: true AutoBroadcast: true
# How many minutes there should be between each broadcast of a recruitment listing. # How many minutes there should be between each broadcast of a recruitment listing.
ListingBroadcastPeriod: 5 ListingBroadcastPeriod: 5
# These config options have potential to cause unforeseen issues and strangeness.
Experimental:
# Whether entities standing on moving blocks will move with the block.
# WARNING :: Upwards movement will not work unless `allow-flight` in server.properties is set to TRUE! Use at your own risk!
# WARNING 2 :: Jumping from a moving block DOES NOT WORK due to ping latency! We are investigating if this can be fixed but it seems unlikely due to vanilla limitations.
MovingBlocksMoveEntities: false
``` ```
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