@@ -14,13 +14,15 @@ The generator will try to generate a valid layout as many times as it can within
- Large rooms - Large rooms takes up more space, making it easier for the generator to run out of space.
- High min room occurrences - The layout is considered invalid if it doesn't generate enough of the configured room.
**The following things _DO NOT_ contribute to the failure rate:**
**The following things _DO NOT_ (normally) contribute to the failure rate:**
- Room whitelists - Whitelists just limit the pool of rooms that can be selected and shouldn't cause a failure.
- Room blacklists - Blacklists function the same as whitelists, limiting the pool of rooms.
- Max room occurrences - If a room has already reached its max, it's removed from the pool of rooms.
- Min & max room depth - A room won't exist in the pool if the generator isn't at a valid depth.
**Dungeons must have AT LEAST two possible rooms to generate!**
**Other possible causes:**
- Dungeons must have AT LEAST two possible rooms to generate!
- If the spawn room can't connect to any valid rooms (such as because of room whitelists), the dungeon will timeout!
**Last resort: Increasing the generator timeout**
If your dungeon is STILL having trouble because it's particularly complex, you could try increasing the Generator Timeout in Mythic Dungeons' `config.yml`. This is a LAST RESORT, as your dungeon should not take more than 5 seconds to generate unless you've created an outrageously complicated dungeon. (I.e. 500+ rooms, large rooms, lots of rooms with high min occurrences, etc.)