"Damage" option not working correctly

Penguin
2025-09-05T19:44:19Z

**Summary**
The "Damage" option, used to set a mob's damage to something other than the mob it is based on (for example wolf) dows nothing. I have a mob based on the Wolf. I set the damage to 12, which theoretically should make the mob do 6 hearts per hit. However, the mob only does 2.5 hearts per hit, like the default damage of the wolf it is based on.

**Steps to reproduce**
1. Create a mob with a "Damage" value different from the mob it is based on.
2. Have the mob attack you.

**Pastebins**

https://pastebin.com/6UMA7Utk

**Current behavior**
The mob deals the same amount of damage like the mob type it is based on. For example a mob based on a Wolf, would deal the same damage as a wolf

**Intended correct behavior**
The mob would deal damage according to the "Damage" option.