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Conditions · Changes

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Update Conditions authored Apr 07, 2021 by Ethan's avatar Ethan
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Conditions.md
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......@@ -44,9 +44,7 @@ health:
| `mounted{m=false}` | `HIDE_WHEN_MOUNTED` | This condition will be false when the player is mounted. |
| `bar-inactive{m=true}` | `HIDE_WHEN_INACTIVE` | This condition will be false when the bar is inactive. |
# Conditions
## Basic Conditions
## Conditions
### Default Parameters
These parameters are included in **every** condition.
......@@ -55,12 +53,14 @@ These parameters are included in **every** condition.
| ------ | ------ | ------ | ------ | ------ |
| `match` | `m, default, d` | What the condition will match to. This condition `gamemode{gm=creative;m=true}` will be true if the player is in creative, while this condition `gamemode{gm=creative;m=false}` will be false. | Boolean | `true` |
| Conditions | Description |
| ------ | ----------- |
| [bar-inactive](Bar-Inactive-Condition) | Used for bar inactivity. |
| Conditions | Description | Condition Type |
| ------ | ----------- | ----------- |
| [bar-inactive](Bar-Inactive-Condition) | Used for bar inactivity. | Basic |
| [bar-progress](Bar-Progress-Condition) | Used for detecting the progress of the bar. |
| [effect](Effect-Condition) | Used for detecting potion effects on the player. |
| [gamemode](Gamemode-Condition) | Checks for a player's gamemode. |
| [mounted](Mounted-Condition) | Checks if a player is mounted on a **living** entity. |
| placeholder | Used for making custom conditions. |
## Comparison Conditions
......@@ -74,5 +74,3 @@ These parameters are included in every comparison condition.
| Conditions | Description |
| ------ | ----------- |
| [bar-progress](Bar-Progress-Condition) | Used for detecting the progress of the bar. |
| placeholder | Used for making custom conditions. |
\ No newline at end of file
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