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Conditions · Changes

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Update Conditions authored Apr 08, 2021 by Ethan's avatar Ethan
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Conditions.md
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...@@ -35,16 +35,6 @@ health: ...@@ -35,16 +35,6 @@ health:
text: '<white>%value%<gray>/<white>%max%' text: '<white>%value%<gray>/<white>%max%'
``` ```
## Useful Conditions
| Conditions | Old Option Equivalent| Description |
| ------ | ------ | ----------- |
| `gamemode{gm=creative,spectator;m=false}` | `HIDE_WHEN_GAMEMODE` | This condition will be false when a player is in either creative or spectator mode. |
| `bar-progress{v=0;oper=greater;m=true}` | `HIDE_WHEN_EMPTY` | This condition will be false when the bar is empty. |
| `bar-progress{v=1;oper=less;m=true}` | `HIDE_WHEN_FULL` | This condition will be false when the bar is full. |
| `mounted{m=false}` | `HIDE_WHEN_MOUNTED` | This condition will be false when the player is mounted. |
| `bar-inactive{m=true}` | `HIDE_WHEN_INACTIVE` | This condition will be false when the bar is inactive. |
## Conditions ## Conditions
[You can view all global parameters here.](Condition-Parameters) [You can view all global parameters here.](Condition-Parameters)
...@@ -57,4 +47,15 @@ health: ...@@ -57,4 +47,15 @@ health:
| [mounted](Mounted-Condition) | Checks if a player is mounted on a **living** entity. | N/A | | [mounted](Mounted-Condition) | Checks if a player is mounted on a **living** entity. | N/A |
| [placeholder](Placeholder-Condition) | Used for making custom conditions. | [Comparison](Condition-Parameters#comparison-parameters) | | [placeholder](Placeholder-Condition) | Used for making custom conditions. | [Comparison](Condition-Parameters#comparison-parameters) |
## Useful Conditions
| Conditions | Old Option Equivalent| Description |
| ------ | ------ | ----------- |
| `gamemode{gm=creative,spectator;m=false}` | `HIDE_WHEN_GAMEMODE` | This condition will be false when a player is in either creative or spectator mode. |
| `bar-progress{v=0;oper=greater;m=true}` | `HIDE_WHEN_EMPTY` | This condition will be false when the bar is empty. |
| `bar-progress{v=1;oper=less;m=true}` | `HIDE_WHEN_FULL` | This condition will be false when the bar is full. |
| `mounted{m=false}` | `HIDE_WHEN_MOUNTED` | This condition will be false when the player is mounted. |
| `bar-inactive{m=true}` | `HIDE_WHEN_INACTIVE` | This condition will be false when the bar is inactive. |
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