... | @@ -35,16 +35,6 @@ health: |
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text: '<white>%value%<gray>/<white>%max%'
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text: '<white>%value%<gray>/<white>%max%'
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```
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```
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## Useful Conditions
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| Conditions | Old Option Equivalent| Description |
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| `gamemode{gm=creative,spectator;m=false}` | `HIDE_WHEN_GAMEMODE` | This condition will be false when a player is in either creative or spectator mode. |
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| `bar-progress{v=0;oper=greater;m=true}` | `HIDE_WHEN_EMPTY` | This condition will be false when the bar is empty. |
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| `bar-progress{v=1;oper=less;m=true}` | `HIDE_WHEN_FULL` | This condition will be false when the bar is full. |
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| `mounted{m=false}` | `HIDE_WHEN_MOUNTED` | This condition will be false when the player is mounted. |
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| `bar-inactive{m=true}` | `HIDE_WHEN_INACTIVE` | This condition will be false when the bar is inactive. |
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## Conditions
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## Conditions
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[You can view all global parameters here.](Condition-Parameters)
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[You can view all global parameters here.](Condition-Parameters)
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| [mounted](Mounted-Condition) | Checks if a player is mounted on a **living** entity. | N/A |
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| [mounted](Mounted-Condition) | Checks if a player is mounted on a **living** entity. | N/A |
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| [placeholder](Placeholder-Condition) | Used for making custom conditions. | [Comparison](Condition-Parameters#comparison-parameters) |
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| [placeholder](Placeholder-Condition) | Used for making custom conditions. | [Comparison](Condition-Parameters#comparison-parameters) |
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## Useful Conditions
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| Conditions | Old Option Equivalent| Description |
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| ------ | ------ | ----------- |
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| `gamemode{gm=creative,spectator;m=false}` | `HIDE_WHEN_GAMEMODE` | This condition will be false when a player is in either creative or spectator mode. |
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| `bar-progress{v=0;oper=greater;m=true}` | `HIDE_WHEN_EMPTY` | This condition will be false when the bar is empty. |
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| `bar-progress{v=1;oper=less;m=true}` | `HIDE_WHEN_FULL` | This condition will be false when the bar is full. |
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| `mounted{m=false}` | `HIDE_WHEN_MOUNTED` | This condition will be false when the player is mounted. |
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| `bar-inactive{m=true}` | `HIDE_WHEN_INACTIVE` | This condition will be false when the bar is inactive. |
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