Summary
Ability to specify custom items in the dropitem skill similar to normal mob-drops.
Usage
In a similar fashion to normal drops. Something like below
Value
More customization in letting drops be done via skills instead of just Drops
Priority
Probably not Nr.1 priority but not last on the list
Implementation (Geary here is a custom plugin which we have added support for on our end)
some_skill:
Skills:
- delay 60
- dropitem{i=geary stingerhead_scale 1-2} @self ~onDeath
whenever using ItemFrame, ItemDisplay or any other non living entity, the spawned MEG-entity does not rotate When using ArmorStand or PIG it will rotate fine
Boy0000 (20cb7f77) at 10 Jun 21:25
add missing impl switch statement
Boy0000 (5d9a03a6) at 10 Jun 21:21
1.20 impl
Boy0000 (39dded29) at 30 Apr 20:11
Boy0000 (39dded29) at 30 Apr 20:09
1.19.4 impl
Was told to open a bugreport here: https://discord.com/channels/213109157983813633/1046212712084033586/1077911820028878908 hisoishi.bbmodel
getting this warning spammed every time my mob tries to move? its a molang mob btw and yes got the addon
[12:15:52 WARN]: [ModelEngine] Plugin ModelEngine vR3.1.5 generated an exception while executing task 43
java.lang.AbstractMethodError: Receiver class com.ticxo.megml.QueryData does not define or inherit an implementation of the resolved method 'abstract double getValue(com.ticxo.modelengine.api.animation.property.IAnimationProperty)' of interface com.ticxo.modelengine.api.animation.keyframe.IKeyframeData.
at com.ticxo.modelengine.api.animation.keyframe.type.RotationKeyframe.getValue(RotationKeyframe.java:18) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.animation.timeline.Timeline.getRotationFrame(Timeline.java:97) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.animation.blueprint.BlueprintAnimation.getRotation(BlueprintAnimation.java:59) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.animation.property.SimpleProperty.getRotationFrame(SimpleProperty.java:115) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.animation.PriorityHandler.getFinalRotation(PriorityHandler.java:140) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.bone.BasicBone.tickBC(BasicBone.java:95) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.bone.BasicBone.tick(BasicBone.java:57) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ActiveModelImpl.tickBones(ActiveModelImpl.java:311) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ActiveModelImpl.tick(ActiveModelImpl.java:90) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ActiveModelImpl.safeRun(ActiveModelImpl.java:80) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ModeledEntityImpl.tick(ModeledEntityImpl.java:100) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.model.mananger.ModelTicker.run(ModelTicker.java:54) ~[Model-Engine-R3.1.5.jar:?]
at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftTask.run(CraftTask.java:101) ~[paper-1.19.2.jar:git-Paper-235]
at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) ~[paper-1.19.2.jar:git-Paper-235]
at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper-1.19.2.jar:?]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
@Ticxo can confirm its fixed with latest Molang addon
Was told to open a bugreport here: https://discord.com/channels/213109157983813633/1046212712084033586/1077911820028878908 hisoishi.bbmodel
getting this warning spammed every time my mob tries to move? its a molang mob btw and yes got the addon
[12:15:52 WARN]: [ModelEngine] Plugin ModelEngine vR3.1.5 generated an exception while executing task 43
java.lang.AbstractMethodError: Receiver class com.ticxo.megml.QueryData does not define or inherit an implementation of the resolved method 'abstract double getValue(com.ticxo.modelengine.api.animation.property.IAnimationProperty)' of interface com.ticxo.modelengine.api.animation.keyframe.IKeyframeData.
at com.ticxo.modelengine.api.animation.keyframe.type.RotationKeyframe.getValue(RotationKeyframe.java:18) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.animation.timeline.Timeline.getRotationFrame(Timeline.java:97) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.animation.blueprint.BlueprintAnimation.getRotation(BlueprintAnimation.java:59) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.animation.property.SimpleProperty.getRotationFrame(SimpleProperty.java:115) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.animation.PriorityHandler.getFinalRotation(PriorityHandler.java:140) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.bone.BasicBone.tickBC(BasicBone.java:95) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.bone.BasicBone.tick(BasicBone.java:57) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ActiveModelImpl.tickBones(ActiveModelImpl.java:311) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ActiveModelImpl.tick(ActiveModelImpl.java:90) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ActiveModelImpl.safeRun(ActiveModelImpl.java:80) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.model.ModeledEntityImpl.tick(ModeledEntityImpl.java:100) ~[Model-Engine-R3.1.5.jar:?]
at com.ticxo.modelengine.api.model.mananger.ModelTicker.run(ModelTicker.java:54) ~[Model-Engine-R3.1.5.jar:?]
at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftTask.run(CraftTask.java:101) ~[paper-1.19.2.jar:git-Paper-235]
at org.bukkit.craftbukkit.v1_19_R1.scheduler.CraftAsyncTask.run(CraftAsyncTask.java:57) ~[paper-1.19.2.jar:git-Paper-235]
at com.destroystokyo.paper.ServerSchedulerReportingWrapper.run(ServerSchedulerReportingWrapper.java:22) ~[paper-1.19.2.jar:?]
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1136) ~[?:?]
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:635) ~[?:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Seems when the shader for the Gesture-magic is used, it completely breaks normal player heads
these are all from the same head and randomly switch between random ones
this clip might showcase it better
also happens with normal player skullowner heads
Completely fixed when the RP is disabled. Tested on unmodded clients with no other resourcepacks and no server plugins
Version 0.6.0-SNAPSHOT but has always been there, just figured out the cause now
Seems when you play a gesture and relog, the hotbar becomes "locked" until you play another gesture. Im guessing it is locked because it thinks youre still in an animation when ur not. Video below should showcase if above is confusing
Still abit confused on this as the LICENSE thats been added includes Mythics own license which much also be followed. Though it is seemingly the complete opposite of the main license? I guess dual licensing is fine though if one is the complete opposite of another it doesnt really make sense imo atleast
It is purely to make it clear what we are allowed to do with this repository. Nothing will really change, but makes it easier to use for 3-rd party plugins